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main.qml
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import QtQuick 2.7
import QtQuick.Window 2.2
import QtQuick.Layouts 1.3
Window {
id: self
width: 800
height: 600
property QtObject config: QtObject {
property size colorMapSize: Qt.size(controls.colorMapSize, controls.colorMapSize)
property size lightMapSize: Qt.size(controls.lightMapSize, controls.lightMapSize)
property size specularMapSize: Qt.size(controls.specularMapSize, controls.specularMapSize)
}
property QtObject global: QtObject {
property var addLight: self.scene.addLight
property var removeLight: self.scene.removeLight
property var controls: controls
}
property LightRenderer light: LightRenderer {
id: renderer
ambient: '#5f2040'
softness: controls.softness
specular: controls.specular
ascend: controls.ascend
heightMap: self.colorMap
lightMapSize: self.config.lightMapSize
specularMapSize: self.config.specularMapSize
samples: controls.samples
}
property Scene scene: Scene {
animate: controls.animate
lightModel: renderer.model
}
property alias colorMap: editor.colorMap
RowLayout {
anchors.fill: parent
anchors.margins: 10
ColumnLayout {
Layout.fillWidth: true
Layout.fillHeight: true
Item {
Layout.fillWidth: true
Layout.fillHeight: true
ShaderEffect {
anchors.centerIn: parent
width: Math.min(parent.width, parent.height)
height: width
property var source: renderer.normalMap
}
}
Item {
Layout.fillWidth: true
Layout.fillHeight: true
Editor {
id: editor
anchors.fill: parent
}
}
}
ColumnLayout {
Layout.fillWidth: true
Layout.fillHeight: true
Item {
Layout.fillWidth: true
Layout.fillHeight: true
GridView {
anchors.fill: parent
model: renderer.fboModel
cellWidth: 300
cellHeight: cellWidth/2
delegate: Item {
id: self
width: GridView.view.cellWidth
height: GridView.view.cellHeight
property var light: model.light
Rectangle {
anchors { fill: parent; margins: 2 }
color: "#80000000"
}
RowLayout {
anchors { fill: parent; margins: 4 }
ShaderEffect {
Layout.fillWidth: true
Layout.fillHeight: true
property var source: self.light ? self.light.fbo : undefined
}
ShaderEffect {
Layout.fillWidth: true
Layout.fillHeight: true
property var source: self.light ? self.light.specularFbo : undefined
}
}
}
}
}
Item {
Layout.fillWidth: true
Layout.fillHeight: true
ShaderEffect {
anchors.centerIn: parent
width: Math.min(parent.width, parent.height)
height: width
property var colorMap: self.colorMap
property var lightMap: renderer.lightMap
property var specularMap: renderer.specularMap
property bool specular: controls.specular
property color background: Qt.rgba(0.8, 0.6, 0.4, 1.0)
fragmentShader: "
varying vec2 qt_TexCoord0;
uniform sampler2D colorMap;
uniform sampler2D lightMap;
uniform sampler2D specularMap;
uniform vec4 background;
uniform bool specular;
void main() {
lowp vec3 color = background.rgb + texture2D(colorMap, qt_TexCoord0).rgb;
gl_FragColor.rgb = color * texture2D(lightMap, qt_TexCoord0).rgb;
gl_FragColor.a = 1.0;
if (specular) {
lowp vec4 scolor = texture2D(specularMap, qt_TexCoord0);
gl_FragColor.rgb = gl_FragColor.rgb * (vec3(1.0) - scolor.rgb) + scolor.rgb;
}
}
"
MouseArea {
id: lightArea
anchors.fill: parent
enabled: !controls.animate
function setPos(mouse) {
controls.setCustomLightPos(Qt.point(mouseX/width, mouseY/height));
}
onPressed: setPos(mouse);
onPositionChanged: setPos(mouse);
}
}
}
}
Controls {
id: controls
Layout.preferredWidth: 300
Layout.fillHeight: true
lightModel: self.scene.lightModel
}
}
}