Release v3.0.0 #15
Replies: 2 comments 2 replies
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Is there a way for me to know, how to convert the old Wiggle Bone values to the new ones? Anyways, great work 🎉 |
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I'll go over a checklist of bone's, And you can use this to help recommend specific bone's for these specific thing's. • Tail - (What Node?) Specifically in my case, I don't know what node to use for my tail, So I wanted to ask rather then assume. |
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Changes
DMWBWiggleRotationModifier3D
andDMWBWigglePositionModifier3D
nodes to replace the now deprecatedWiggleBone
node.Updated examples can be found in the examples directory.
New features
spring_freq
property replaces thestiffness
property. It allows to set an exact oscillation frequency and has an equivalent behaviour to the oldstiffness
property.Note
The new implementation uses
SkeletonModifier3D
nodes and requires Godot 4.3. A fallback version with an alternative implementation for Godot 4.2 can be found in the godot-4.2 branch.This discussion was created from the release v3.0.0.
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