diff --git a/.gitignore b/.gitignore index 5bb729a..db9c6f2 100644 --- a/.gitignore +++ b/.gitignore @@ -46,3 +46,5 @@ Network Trash Folder Temporary Items .apdisk Archive/SimplexNoise_UE4.18.3.zip +Binaries +Intermediate \ No newline at end of file diff --git a/SimplexNoise.uplugin b/SimplexNoise.uplugin index 7c46b4a..223397c 100644 --- a/SimplexNoise.uplugin +++ b/SimplexNoise.uplugin @@ -1,25 +1,29 @@ { - "PluginFileVersion" : 1, - - "FriendlyName" : "Simplex Noise", - "Version" : 1, - "VersionName" : "1.2.0", - "CreatedBy" : "DevDad", - "CreatedByURL" : "https://art-and-code.com/", - "EngineVersion":"4.25", - "Description" : "SimplexNoise Blueprint Library to use in Unreal Engine 4", - "Category" : "ArtAndCodeSuite.SimplexNoise", - "EnabledByDefault" : true, - - "Modules" : - [ - { - "Name" : "SimplexNoise", - "Type" : "Runtime", - "LoadingPhase" : "PreDefault", - "WhitelistPlatforms" : [ "Win64", "Win32", "Mac", "Linux" ] - }, - - - ] -} + "FileVersion": 3, + "FriendlyName": "Simplex Noise", + "Version": 1, + "VersionName": "1.2.0", + "CreatedBy": "DevDad", + "CreatedByURL": "https://art-and-code.com/", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "Description": "SimplexNoise Blueprint Library to use in Unreal Engine 4", + "Category": "ArtAndCodeSuite.SimplexNoise", + "EnabledByDefault": true, + "CanContainContent": true, + "IsBetaVersion": true, + "Installed": false, + "Modules": [ + { + "Name": "SimplexNoise", + "Type": "Runtime", + "LoadingPhase": "PreDefault", + "WhitelistPlatforms": [ + "Win64", + "Mac", + "Linux" + ] + } + ] +} \ No newline at end of file diff --git a/Source/SimplexNoise/Public/SimplexNoiseBPLibrary.h b/Source/SimplexNoise/Public/SimplexNoiseBPLibrary.h index e83cf3e..24c0eeb 100644 --- a/Source/SimplexNoise/Public/SimplexNoiseBPLibrary.h +++ b/Source/SimplexNoise/Public/SimplexNoiseBPLibrary.h @@ -28,11 +28,11 @@ I only request that you mention me in the credits for your game in the way that struct FPoint { GENERATED_BODY() UPROPERTY() - float x; + float x = 0; UPROPERTY() - float y; + float y = 0; UPROPERTY() - float z; + float z = 0; }; @@ -49,7 +49,7 @@ I only request that you mention me in the credits for your game in the way that UPROPERTY() FPoint point[8]; UPROPERTY() - float val[8]; + float val[8] = {0, 0, 0, 0, 0, 0, 0, 0}; }; UCLASS()