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PropCasino.cpp
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// PropCasino.cpp : implementation file
//
#include "stdafx.h"
#include "bj.h"
#include "PropCasino.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPropCasino property page
BOOL CPropCasino::m_nDAS;
BOOL CPropCasino::m_nCanDoubleAces;
BOOL CPropCasino::m_nCanDouble1011;
BOOL CPropCasino::m_nCanDouble9;
BOOL CPropCasino::m_nCanDouble8Below;
BOOL CPropCasino::m_nCanSplitAces;
int CPropCasino::m_nNumSplits;
IMPLEMENT_DYNCREATE(CPropCasino, CPropertyPage)
CPropCasino::CPropCasino() : CPropertyPage(CPropCasino::IDD)
{
//{{AFX_DATA_INIT(CPropCasino)
m_nDAS = FALSE;
m_nHitSoft17 = FALSE;
m_nNumDecks = 6;
m_nCanDoubleAces = TRUE;
m_nCanDouble1011 = TRUE;
m_nCanDouble9 = TRUE;
m_nCanDouble8Below = TRUE;
m_nCanSplitAces = TRUE;
m_nNumSplits = 2;
//}}AFX_DATA_INIT
}
CPropCasino::~CPropCasino()
{
}
void CPropCasino::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPropCasino)
DDX_Check(pDX, IDC_CHECK_DAS_ALLOWED, m_nDAS);
DDX_Check(pDX, IDC_CHECK_HIT_SOFT17, m_nHitSoft17);
DDX_Text(pDX, IDC_EDIT_NUM_DECKS, m_nNumDecks);
DDV_MinMaxInt(pDX, m_nNumDecks, 1, 12);
DDX_Text(pDX, IDC_EDIT_NUM_SPLITS, m_nNumSplits);
DDV_MinMaxInt(pDX, m_nNumSplits, 2, 2);
DDX_Check(pDX, IDC_CHECK_CAN_DOUBLE_ACES, m_nCanDoubleAces);
DDX_Check(pDX, IDC_CHECK_CAN_DOUBLE_1011, m_nCanDouble1011);
DDX_Check(pDX, IDC_CHECK_CAN_DOUBLE_9, m_nCanDouble9);
DDX_Check(pDX, IDC_CHECK_CAN_DOUBLE_ACES4, m_nCanDouble8Below);
DDX_Check(pDX, IDC_CHECK_CAN_SPLIT_ACES, m_nCanSplitAces);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPropCasino, CPropertyPage)
//{{AFX_MSG_MAP(CPropCasino)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPropCasino message handlers