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Copy pathPropCasino.h
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PropCasino.h
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#if !defined(AFX_PROPCASINO_H__B4B50741_E6FE_4182_8F07_9F00DB6C6C78__INCLUDED_)
#define AFX_PROPCASINO_H__B4B50741_E6FE_4182_8F07_9F00DB6C6C78__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PropCasino.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPropCasino dialog
class CPropCasino : public CPropertyPage
{
DECLARE_DYNCREATE(CPropCasino)
// Construction
public:
CPropCasino();
~CPropCasino();
// Dialog Data
//{{AFX_DATA(CPropCasino)
enum { IDD = IDD_DIALOG_CASINO_SETTINGS };
static BOOL m_nDAS;
BOOL m_nHitSoft17;
int m_nNumDecks;
static BOOL m_nCanDoubleAces;
static BOOL m_nCanDouble1011;
static BOOL m_nCanDouble9;
static BOOL m_nCanDouble8Below;
static BOOL m_nCanSplitAces;
static int m_nNumSplits;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CPropCasino)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPropCasino)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PROPCASINO_H__B4B50741_E6FE_4182_8F07_9F00DB6C6C78__INCLUDED_)