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Parser ignores missing , in initialiser lists when it should throw an error #10

@dndn1011

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@dndn1011

indexedMeshPomogranate { section { function = CreateIndexedMesh; shader = shaders.simple; primitive = GL_TRIANGLES; // texture = pomegranate_base_texture; textures : Identifier = { pomegranate_normal_map pomegranate_base_texture, }; model = pomegranate; // texture = teapot_base_texture; // model = teapot; } }

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