indexedMeshPomogranate { section { function = CreateIndexedMesh; shader = shaders.simple; primitive = GL_TRIANGLES; // texture = pomegranate_base_texture; textures : Identifier = { pomegranate_normal_map pomegranate_base_texture, }; model = pomegranate; // texture = teapot_base_texture; // model = teapot; } }