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Added nint overloads for the cases where OpenGL represents a native-sized integer as a void pointer.
Added support for executing Windowing loops during repaint and drag events on GLFW in some cases. (thanks @otac0n)
Added a distinction between "unset" (-1) and "default" (null) for Windowing depth/stencil buffer bits, defaulting to 24/8 on all platforms unless overridden.
Added support for 64-bit Arm Linux for Assimp, GLFW (+ Windowing & Input), OpenAL Soft, SDL, Vkd3d, Vulkan Loader, SwiftShader, and WGPU. (thanks @alexrp)
Added support for Apple Silicon Macs for OpenAL Soft, Vulkan Loader, and SwiftShader. (thanks @alexrp)
Added support for 32-bit Arm Linux for Assimp, GLFW, OpenAL Soft, SDL, Shaderc, SPIR-V Cross, SPIR-V Reflect, Vkd3d, SwiftShader, and WGPU. (thanks @alexrp)
Added support for 64-bit Windows on Arm for Assimp, OpenAL Soft, VulkanLoader, and SwiftShader. (thanks @alexrp)
Added limited native library support (SPIR-V Tools and Shaderc) for glibc versions as old as 2.17 on Linux platforms.
Added support for new standard cursor shapes in Input and GLFW.
Updated to use ref readonly instead of in.
Updated to OpenXR 1.1.36.
Updated to DirectStorage 1.2.2.
Updated to Vulkan 1.3.281.
Updated to SDL 2.30.1.
Updated to latest OpenCL specifications.
Updated to latest SPIR-V Reflect.
Updated to latest WebGPU/Dawn/WGPU headers.
Updated Vkd3d native binaries.
Fixed string marshalling occasionally resulting in memory access violations on newer .NET 8 versions.
Fixed Windowing crashing on .NET Framework builds with prefer 32-bit set using GLFW.
Fixed extension loading generic type usage issues with full IL trimming enabled.
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Silk.NET April 2024 Update
ref readonly
instead ofin
.After this update:
This discussion was created from the release 2.21 April 2024 Update.
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