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main.js
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$(document).ready(function () {
sgs.interface.Load_Data();
var identity, /* 身份列表 */
player_count, /* 玩家数量 */
players = [], /* 玩家列表(临时变量) */
player_heros, /* 玩家可选英雄 */
choose_heros; /* 所有可选英雄 */
var overwrite = function(player) { /* 重写玩家方法 */
player.choice_card = function() {
if(player.stage != 2) {
$('#player_cover').css('display', 'none');
$('#abandon').css('display', 'block');
$('#sound')[0].src = 'sound/system/your-turn.ogg';
$('#sound')[0].play();
$('.player_card .select_unable').each(function(i, d) {
$(d).css('display', 'none');
});
player.stage = 2;
}
};
player.discard = function() {
$.each($('.player_card .select_unable'), function(i, d) {
$(d).css('display', 'none');
});
};
player.ask_card = function(opt) {
$('#player_cover').css('display', 'none');
$('#cancel').css('display', 'block');
$('.player_card').each(function(i, d) {
if(d.card.name != opt.data)
$(d).find('.select_unable').css('display', 'block');
});
$('#player')[0].player.targets.push(opt.target);
$('#player')[0].player.source_card = opt.data;
};
};
var bin_event = function() { /* 绑定事件 */
sgs.interface.bout.attach("get_card", function(player, cards) {
if(player.dom == $('#player')[0]) {
sgs.animation.Deal_Player(cards);
} else {
sgs.animation.Deal_Comp(cards.length, player);
}
});
sgs.interface.bout.attach("equip_on", sgs.animation.Equip_Equipment);
sgs.interface.bout.attach("choice_card", sgs.animation.Play_Card);
sgs.interface.bout.attach("apply_card", function(player, targets, cards) {
targets = targets instanceof Array ? targets : [targets];
switch(cards.name) {
case "杀":
$.each(targets, function(i, d) {
sgs.animation.Get_Damage(d);
});
break;
}
});
};
/* 游戏开始 */
$('#game_start').click(function (e) {
$('#game_start').unbind('click', arguments.callee);
$('#choose_back').css('display', 'block');
$('#choose_box').css('display', 'table');
player_count = 4;
choose_heros = sgs.Bout.get_hero((player_count - 1) * 3 + 1);
identity = sgs.Bout.get_identity(player_count); /* 第0个表示玩家身份 */
identity[0] = 3;
identity[1] = 2;
identity[2] = 1;
identity[3] = 0;
for(var i = 0; i < player_count; i++) {
players.push({
"identity": identity[i],
"dom": (i == 0 ? $('#player') : $('#role' + i))[0],
"isAI": i == 0 ? false : true
});
}
if(identity[0] == 0) { /* 玩家是主公时 */
$('#choose_role_bg, #choose_role').css('width', '550px');
$('#choose_role_content').css('width', '520px');
$('#choose_role_title').css('left', '195px');
$('.player_progress_bar').css('left', '125px');
player_heros = sgs.Bout.get_king_hero();
} else { /* 玩家不是主公时 */
$('#choose_role_bg, #choose_role').css('width', '340px');
$('#choose_role_content').css('width', '310px');
$('#choose_role_title').css('left', '90px');
$('.player_progress_bar').css('left', '20px');
/* 主公随机选英雄 */
king_hero = sgs.func.choice(sgs.Bout.get_king_hero())[0];
$.each(identity, function(i, d) {
if(d == 0) {
players[i].hero = king_hero;
/* 填上主公信息 */
sgs.interface.Set_RoleInfo(new sgs.Player('_' + king_hero.name + '_', 0, king_hero, true), $('#role' + i)[0]);
return false;
}
});
choose_heros = sgs.func.sub(choose_heros, [king_hero]);
player_heros = choose_heros.slice(0, 3);
}
sgs.interface.Show_CardChooseBox(
'选择您的武将',
player_heros,
'你的身份是 - ' + sgs.IDENTITY_INDEX_MAPPING.name[identity[0]]);
});
/* 选择英雄 */
$('.choose_role_card').live('click', function (e) {
$('#choose_box_bgcover').remove();
$('#choose_box').remove();
var vthis = this,
pls = [];
$.each(player_heros, function(i, d) { /* 玩家选择英雄 */
if (d.name == vthis.name) {
players[0].hero = d;
return false;
}
});
if(players[0].identity == 0)
choose_heros = sgs.func.sub(choose_heros, [players[0].hero]);
for(var i = 1; i < player_count; i++) { /* 电脑选择英雄 */
if(players[i].hero != undefined)
continue;
players[i].hero = choose_heros.slice((i - 1) * 3, (i - 1) * 3 + 1)[0];
}
for(var i = 0; i < player_count; i++) {
var tempPlayer = new sgs.Player('_' + players[i].hero.name + '_', players[i].identity, players[i].hero, players[i].isAI),
tempDom = (i == 0 ? $('#player') : $('#role' + i))[0];
tempPlayer.dom = tempDom;
tempPlayer.selected = false;
tempDom.player = tempPlayer;
if(i == 0)
overwrite(tempPlayer);
pls.push(tempPlayer);
}
/**************************************/
/*********** 游戏正式开始 *************/
/**************************************/
sgs.interface.bout = new sgs.Bout(pls);
bin_event();
/*** 测试用 ***/
$.each(sgs.interface.bout.player, function(i, d) {
if(d.identity == 0) {
d.card[0].name = '杀';
d.card[1].name = '闪';
d.card[2].name = '桃';
d.card[3].name = '无懈可击';
} else {
d.card[0].name = '杀';
d.card[1].name = '闪';
d.card[2].name = '桃';
d.card[3].name = '无懈可击';
}
});
var player_self = $('#player')[0].player;
player_self.stage = -1;
player_self.card_selectable_count = -1;
player_self.selected_cards = [];
player_self.targets = [];
player_self.selected_targets = [];
player_self.target_selectable_count = -1;
player_self.source_card = '';
/* 设置信息并发牌 */
$(sgs.interface.bout.player).each(function (i, d) {
if (d.dom == $('#player')[0]) {
sgs.interface.Set_RoleInfo(d);
setTimeout(sgs.animation.Deal_Player, 200, d.card); /* 发牌 */
} else {
if(d.identity != 0)
sgs.interface.Set_RoleInfo(d);
setTimeout(sgs.animation.Deal_Comp, 200, d.card.length, d); /* 发牌 */
}
});
});
/* 选牌 */
$('.player_card').live('click', function (e) {
if(this.onDrag)
return;
var cardDom = this,
cardOut = sgs.interface.cardInfo.out,
player = $('#player')[0].player;
switch(player.stage) {
case -1:
$('.player_card').each(function(i, d) {
if(d == cardDom) {
$(d).animate({ 'top': (d.card.selected ? 0 : -cardOut) }, 100);
$('#ok').css('display', d.card.selected ? 'none' : 'block');
d.card.selected = !d.card.selected;
console.log('选牌:', d.card);
} else {
$(d).animate({ 'top': 0 }, 100);
d.card.selected = false;
}
});
break;
case 2:/* 出牌阶段 */
$('.player_card').each(function(i, d) {/* 设置卡牌选中状态与玩家选中状态 */
if(d == cardDom) {
if(cardDom.card.selected) { /* 卡牌已被选中时则取消选中 */
console.log('取消选牌:', d.card);
$(cardDom).animate({ 'top': '0px' }, 100);
cardDom.card.selected = false;
player.targets = [];
$('.role').each(function(i, d) {/* 设置玩家为可选状态 */
$(d).find('.role_cover').css('display', 'none');
if(d.player.selected) {
$(d).css({
'box-shadow': '2px 2px 2px #000',
left: parseInt($(d).css('left')) + 1,
top: parseInt($(d).css('top')) + 1,
});
d.player.selected = false;
}
});
$('#ok').css('display', 'none');/* 隐藏确定按钮 */
} else { /* 卡牌没有被选中时 */
cardDom.card.selected = true;
$(cardDom).animate({ 'top': -cardOut + 'px' }, 100);
var targets_info = sgs.interface.bout.select_card(new sgs.Operate(cardDom.card.name, player, undefined, cardDom.card));
console.log('选牌', d.card, '可选目标:', targets_info[0], '可选目标数:', targets_info[1])
player.targets = targets_info[0];
player.target_selectable_count = targets_info[1];
$('.role .role_cover').each(function(i, d) {/* 设置玩家可选状态 */
$(d).css('display', 'block');
});
$.each(player.targets, function(i, d) {
$('.role').each(function(ii, dd) {
if(d.nickname == dd.player.nickname) {
$(dd).find('.role_cover').css('display', 'none');
}
});
});
if(player.targets[0] == $('#player')[0].player)/* 如果是对自己使用的卡牌则激活“确定”按 */
$('#ok').css('display', 'block');
else
$('#ok').css('display', 'none');
}
} else {
d.card.selected = false;
$(d).animate({ 'top': 0 }, 100);
}
});
break;
case 3:/* 弃牌阶段 */
if(cardDom.card.selected) {
$(cardDom).animate({ 'top': 0 }, 100);
cardDom.card.selected = false;
player.card_selectable_count++;
} else {
if(player.card_selectable_count == 0)
return;
$(cardDom).animate({ 'top': -cardOut + 'px' }, 100);
cardDom.card.selected = true;
player.card_selectable_count--;
}
if(player.card_selectable_count == 0)
$('#ok').css('display', 'block');
break;
}
});
/* 选择装备(技能) */
$('.equip_box').live('click', function(e) {
//$(this).animation({ left: });
});
/* 拖动 */
$('.player_card').live('dragstart', function() { return false; });
$('.player_card').live('mousedown', sgs.animation.Mouse_Down);
$(document.body).bind('mousemove', sgs.animation.Mouse_Move);
$('.player_card').live('mouseup', sgs.animation.Mouse_Up);/* mouseout 防止拖动过快 */
/* 选择目标 */
$('.role').click(function(e) {
if($(this).find('.role_cover').css('display') == 'block')
return false;
var leftNum = parseInt($(this).css('left')),
topNum = parseInt($(this).css('top')),
player = $('#player')[0].player;
if(player.targets.length == 0)
return false;
if(!this.player.selected) {
$(this).css({
'box-shadow': '0px 0px 15px 5px #dd0200',
left: leftNum - 1,
top: topNum - 1
});
this.player.selected = true;
player.selected_targets.push(this.player);
player.target_selectable_count--;
console.log('选择目标:', this.player, this.player.nickname);
if(player.target_selectable_count == 0) {/* 选择目标达到【目标数量】时,将其他可选目标设为不可选状态 */
$.each(sgs.func.sub(player.targets[0], player.selected_targets), function(i, d) {
$(d.dom).find('.role_cover').css('display', 'block');
});
$('#ok').css('display', 'block');
console.log('可以出牌, 目标:', player.selected_targets);
}
} else {
$(this).css({
'box-shadow': '2px 2px 2px #000',
left: leftNum + 1,
top: topNum + 1
});
this.player.selected = false;
player.selected_targets = sgs.func.sub(player.selected_targets, [this.player]);
player.target_selectable_count++;
console.log('取消选择目标:', this.player);
if(player.target_selectable_count == 1) {/* 【已选目标数量】比【可选目标数量】刚好小【1】时将其他可选目标设为可选状态 */
$.each(sgs.func.sub(player.targets[0], player.selected_targets), function(i, d) {
$(d.dom).find('.role_cover').css('display', 'none');
});
$('#ok').css('display', 'none');
}
}
});
/* 确定按钮 */
$('#ok').mouseup(function(e) {
$(this).find('.hover').css('display', 'block');
var player = $('#player')[0].player;
$.each(player.card, function(i, d) {
if(d.selected)
player.selected_cards.push(d);
});
console.log('出牌:', player, '目标:', player.selected_targets.length == 0 ? player : player.selected_targets);
sgs.interface.bout.choice_card(
new sgs.Operate(
player.selected_cards[0].name,
player,
player.selected_targets.length == 0 ? player : player.selected_targets,
player.selected_cards
)
);
$(this).css('display', 'none');
});
/* 取消按钮 */
$('#cancel').mouseup(function(e) {
if(e.button != 0)
return;
$(this).css('display', 'none');
var player = $('#player')[0].player;
switch(player.stage) {
case -1:
$('.player_card').each(function(i, d) {
d.card.selected = false;
$(d).find('.select_unable').css('display', 'none');
$(d).animate({ top: 0 }, 100);
});
$('#player_cover').css('display', '');
sgs.interface.bout.response_card(new sgs.Operate(player.source_card, player, player.targets[0], undefined));
break;
}
});
/* 弃牌按钮 */
$('#abandon').mouseup(function(e) {
$(this).find('.hover').css('display', 'block');
$('.player_card').each(function(i, d) {
$(d).css('top', 0);
$(d).find('.select_unable').css('display', 'none');
});
var player = $('#player')[0].player;
player.card_selectable_count = player.card.length - player.blood;
player.stage = 3;
});
/* 五谷丰登等选牌 */
$('.choose_card').live('click', function(e) {
//...
});
/* 显示技能解释 */
$('.choose_role_card, .head_img, #player_head').live('mousemove', function(e) {
var vthis = this,
expDom = $('#explanation')[0];
$('#explanation').css({
display: 'none',
'z-index': '0',
});
if(expDom.explanation_id != undefined)
clearTimeout(expDom.explanation_id);
expDom.explanation_id = setTimeout(function() {
sgs.animation.Skill_Explanation(
vthis.name,
true,
e.clientX,
e.clientY
);
$('#explanation').css({
display: 'block',
'z-index': '999',
});
}, 1000);
}).live('mouseout mouseup', function(e) {
var expDom = $('#explanation')[0];
if(expDom.explanation_id != undefined)
clearTimeout(expDom.explanation_id);
$('#explanation').css({
display: 'none',
'z-index': '0',
});
})
$('#explanation').hover(function(e) {
this.hover = true;
clearTimeout(this.explanation_id);
}, function(e) {
this.hover = false;
$('#explanation').css({
display: 'none',
'z-index': '0',
});
});
/* 身份按钮 */
$('#player_identity').click(function(e) {
var target = $(this).find('img');
target.css('display', target.css('display') == 'none' ? 'block' : 'none');
});
$('.role_identity').click(function(e) {
var imgSrcPart = $(this).find('img').attr('src').split('/');
if(imgSrcPart[imgSrcPart.length - 1] == 'king.png') {
if($(this).find('span').length == 0)
$(this).append($('<span style="display:none;"></span>'));
$(this).find('img').attr('src', 'img/none.png');
} else if($(this).find('span').length != 0) {
$(this).find('img').attr('src', sgs.IDENTITY_IMG_MAPPING[0]);
} else {
$(this).find('img').attr('src', 'img/system/none.png');
var target = $(this).next('.role_identity_select');
target.css('display', target.css('display') == 'none' ? 'block' : 'none');
}
return false;
});
$('.role_identity_select img').click(function(e) {
$(this).parent().prev().find('img').attr('src', $(this).attr('src'));
$(this).parent().css('display', 'none');
return false;
});
/* 按钮样式变化 */
$('#ok, #cancel, #abandon').hover(function (e) {
$(this).find('.normal').css('display', 'none');
$(this).find('.hover').css('display', 'block');
}, function (e) {
$(this).find('.normal').css('display', 'block');
$(this).find('.hover').css('display', 'none');
}).mousedown(function (e) {
if(e.button != 0)
return false;
$(this).find('.hover').css('display', 'none');
});
$('#main').mousedown(function(e) { return false; });
/* 取消浏览器默认拖动 */
$('img').live('dragstart', function() { return false; });
/* 浏览器改变大小 */
$(window).resize(function (e) {
return false;
var des = $(window).height() - $('#main').height(),
val;
if(des < 0)
val = 0;
else if(des < 80)
val = des / 2;
else
val = 80;
$('#main').css('margin-top', val);
});
});