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Version 1.5

  • Spawn item and remove item syntax changed to pave ground for adding more commands:
    • To spawn use the keyword Get, it will no longer be inferred instead of command name. Get [itemId/SpecialItemName/Alias] [Quantity(Default=1)]
    • To remove use the keyword Remove, since "rm" will no longer be needed the [debug/quantity] parameter comes right after [itemId/alias]. Remove [itemId/Alias] [maxDistance/Debug]
  • New Command - FillLiquid [liquidType] [Capacity(Optional)]. This command will fill all liquid non-bowl containers in the backpack with the liquid and amount requested
    • All LiquidTypes were added to the help text, you can re-export help using the help command to see them.
    • If left out, Capacity will default to the size of the container, I.E Bidon=100, Coconut_Bidon=40 and so on...
    • Capacity parameter can fill beyond the capacity of the container, for example you can use 1000 in the capacity and you will get 1000 units of liquid. The only caveat is more liquid = more weight
  • Teleportation no longer features a loading screen and should be more stable in accounting for environment features
  • New SpecialItems:
    • Stormbreaker a modified metal_axe
  • New Command - CompleteConstructions - this will complete all placed constructions
  • New Command - RemoveConstructions [maxDistance(Default=10)] - this will remove all constructions within the distance
    • If maxDistance is not specified it will default to 10.
  • New Command - EndlessFires
    • This command is a toggle
    • All fires within the distance of 5 will be ignited and endless (require no fuel and can't be distinguished). Calling the command again will extinguish and restore those fires to normal.
    • Upon saving, if any firecamp was turned to "endless" it will extinguished to preserve its construction. FOR THIS TO HAPPEN MAKE SURE THE MOD IS STILL LOADED WHILE SAVING.
  • New Command - UnlockMaps - this command will give the player all available maps and unlock all the locations on them.
  • Codebase restructured to allow better maintainability and make it easier to add functionality.
  • New Command LighterBackpack [true/false] - this command will set the max backpack weight to 999, if you specify [true/false] the setting will be remember and re-activate automatically upon loading the mod. If not it will be turned on manually.
  • Changed Command RestoreSpecialItems [true/false] - like the previous command, now [true/false] parameter can be used to save the state and it will be automatically turned on once the mod is loaded.

NOTES

To submit bug reports and or feature requests, find me on the GreenHellMods discord server, or contact me on telegram