This is an extremely useful class for advanced CSS 3d animation. You can set the x, y point of the corners of a DOM element and do need to think about the complicated Matrix formula behind it.
// create PerspectiveTransfrom
var transform = new PerspectiveTransform(elem, width, height, useBackFacing);
// the properties represent the 4 corners are "topLeft", "topRight", "bottomLeft" and "bottomRight"
transform.bottomRight.x = 200;
transform.bottomRight.y = 200;
// check the polygon error before updating
if(transform.checkError()==0){
transform.update(); // update the perspective transform
elem.style.display = "block"; // show the element
}else{
elem.style.display = "none"; // hide the element
}
PerspectiveTransform.useDPRFix = true; // put true if you need to apply this fix
window.onresize = function(){
PerspectiveTransform.dpr = window.devicePixelRatio; // update the dpr
transform.update(); // update the PerspectiveTransform instance
}
The original PerspectiveTransform.js is created by Israel Pastrana http://www.is-real.net/experiments/css3/wonder-webkit/js/real/display/PerspectiveTransform.js
Matrix Libraries from a Java port of JAMA: A Java Matrix Package, http://math.nist.gov/javanumerics/jama/ Developed by Dr Peter Coxhead: http://www.cs.bham.ac.uk/~pxc/ Available here: http://www.cs.bham.ac.uk/~pxc/js/
I simply removed some irrelevant variables and functions and merge everything into a smaller function. I also added some error checking functions and bug fixing things.