-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathbuild.go
More file actions
61 lines (45 loc) · 1.64 KB
/
build.go
File metadata and controls
61 lines (45 loc) · 1.64 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
package webhooks
import "time"
// BuildStatus defines the different build statuses.
type BuildStatus string
const (
// BuildQueued means the build is queued.
BuildQueued BuildStatus = "queued"
// BuildRunning means the build is running.
BuildRunning BuildStatus = "running"
// BuildCompleted means the build is completed.
// See BuildConclusion to know if it succeeded or failed.
BuildCompleted BuildStatus = "completed"
)
// BuildConclusion defines the result of a build.
//
// Additional conclusions may be added in the future to distinguish
// between different types of failures.
type BuildConclusion string
const (
// BuildSuccess means the build succeeded.
BuildSuccess BuildConclusion = "success"
// BuildFailure means the build failed.
BuildFailure BuildConclusion = "failure"
// BuildCanceled means the build was canceled.
BuildCanceled BuildConclusion = "canceled"
)
type Build struct {
// ID is the unique id of the build.
ID string `json:"id"`
// Status describes the current status of the build.
Status BuildStatus `json:"status"`
// Conclusion describes the conclusion of the build.
// It is set only when the build is completed.
Conclusion BuildConclusion `json:"conclusion"`
// CommitHash is the commit hash being built.
CommitHash string `json:"commit_hash"`
// QueuedAt defines when the build was queued.
QueuedAt time.Time `json:"queued_at"`
// StartedAt defines when the build started.
// It's nil if the build hasn't started yet.
StartedAt *time.Time `json:"started_at"`
// CompletedAt defines when the build completed.
// It's nil if the build hasn't completed yet.
CompletedAt *time.Time `json:"completed_at"`
}