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merge #541
2 parents f775293 + db3b312 commit 8a125bb

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+25
-83
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6 files changed

+25
-83
lines changed

src/SQLitePCLRaw.lib.e_sqlcipher.ios/SQLitePCLRaw.lib.e_sqlcipher.ios.csproj

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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<SignAssembly>true</SignAssembly>
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<AssemblyOriginatorKeyFile>..\..\sn\SQLitePCLRaw.lib.e_sqlcipher.snk</AssemblyOriginatorKeyFile>
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<PackageDescription>This package contains platform-specific native code builds of SQLCipher (see sqlcipher/sqlcipher on GitHub) for use with SQLitePCLRaw. Note that these sqlcipher builds are unofficial and unsupported. For official sqlcipher builds, contact Zetetic. To use this package, you need SQLitePCLRaw.core as well as one of the SQLitePCLRaw.provider.* packages. Convenience packages are named SQLitePCLRaw.bundle_*.</PackageDescription>
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<PackageDescription>This package contains platform-specific native code builds of SQLCipher (see sqlcipher/sqlcipher on GitHub) for use with SQLitePCLRaw. Note that these sqlcipher builds are unofficial and unsupported. For official sqlcipher builds, contact Zetetic. To use this package, you need SQLitePCLRaw.core as well as one of the SQLitePCLRaw.provider.* packages. Convenience packages are named SQLitePCLRaw.bundle_*.</PackageDescription>
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</PropertyGroup>
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<ItemGroup>
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<None Include="$(cb_bin_path)\e_sqlcipher\ios\device\e_sqlcipher.a" Pack="true" PackagePath="static\device" />
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<None Include="$(cb_bin_path)\e_sqlcipher\ios\simulator\e_sqlcipher.a" Pack="true" PackagePath="static\simulator" />
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<None Include="SQLitePCLRaw.lib.e_sqlcipher.ios.targets" Pack="true" PackagePath="build" />
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<None Include="SQLitePCLRaw.lib.e_sqlcipher.ios.targets" Pack="true" PackagePath="buildTransitive" />
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</ItemGroup>
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<ItemGroup>
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<None Include="$(cb_bin_path)\e_sqlcipher\ios\device\e_sqlcipher.a" Pack="true" PackagePath="static\device" />
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<None Include="$(cb_bin_path)\e_sqlcipher\ios\simulator\e_sqlcipher.a" Pack="true" PackagePath="static\simulator" />
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<None Include="SQLitePCLRaw.lib.e_sqlcipher.ios.targets" Pack="true" PackagePath="build" />
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<None Include="SQLitePCLRaw.lib.e_sqlcipher.ios.targets" Pack="true" PackagePath="buildTransitive" />
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</ItemGroup>
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</Project>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Condition="'$(RuntimeIdentifier)'=='ios-arm64'">
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<NativeReference Include="$(MSBuildThisFileDirectory)..\..\static\device\e_sqlcipher.a">
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<ItemGroup Condition="'$(RuntimeIdentifier)'=='ios-arm64' or '$(ComputedPlatform)'=='iPhone'">
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<NativeReference Include="$(MSBuildThisFileDirectory)..\static\device\e_sqlcipher.a">
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<Kind>Static</Kind>
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<SmartLink>False</SmartLink>
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<ForceLoad>true</ForceLoad>
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</NativeReference>
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</ItemGroup>
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<ItemGroup Condition="'$(RuntimeIdentifier)'=='iossimulator-x64'">
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<NativeReference Include="$(MSBuildThisFileDirectory)..\..\static\simulator\e_sqlcipher.a">
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<Kind>Static</Kind>
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<SmartLink>False</SmartLink>
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</NativeReference>
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</ItemGroup>
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<ItemGroup Condition="'$(RuntimeIdentifier)'=='iossimulator-arm64'">
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<NativeReference Include="$(MSBuildThisFileDirectory)..\..\static\simulator\e_sqlcipher.a">
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<ItemGroup Condition="'$(RuntimeIdentifier)'=='iossimulator-arm64' or '$(RuntimeIdentifier)'=='iossimulator-x64' or '$(ComputedPlatform)'=='iPhoneSimulator'">
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<NativeReference Include="$(MSBuildThisFileDirectory)..\static\simulator\e_sqlcipher.a">
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<Kind>Static</Kind>
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<SmartLink>False</SmartLink>
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<ForceLoad>true</ForceLoad>
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</NativeReference>
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</ItemGroup>
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</Project>

src/SQLitePCLRaw.lib.e_sqlcipher.ios/imp_ios_internal.cs

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src/SQLitePCLRaw.lib.e_sqlite3.ios/SQLitePCLRaw.lib.e_sqlite3.ios.csproj

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<PackageDescription>This package contains platform-specific native code builds of SQLite for use with SQLitePCLRaw. To use this, you need SQLitePCLRaw.core as well as one of the SQLitePCLRaw.provider.* packages. Convenience packages are named SQLitePCLRaw.bundle_*.</PackageDescription>
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</PropertyGroup>
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<ItemGroup>
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<None Include="$(cb_bin_path)\e_sqlite3\ios\device\e_sqlite3.a" Pack="true" PackagePath="static\device" />
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<None Include="$(cb_bin_path)\e_sqlite3\ios\simulator\e_sqlite3.a" Pack="true" PackagePath="static\simulator" />
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<None Include="SQLitePCLRaw.lib.e_sqlite3.ios.targets" Pack="true" PackagePath="build" />
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<None Include="SQLitePCLRaw.lib.e_sqlite3.ios.targets" Pack="true" PackagePath="buildTransitive" />
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</ItemGroup>
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<ItemGroup>
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<None Include="$(cb_bin_path)\e_sqlite3\ios\device\e_sqlite3.a" Pack="true" PackagePath="static\device" />
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<None Include="$(cb_bin_path)\e_sqlite3\ios\simulator\e_sqlite3.a" Pack="true" PackagePath="static\simulator" />
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<None Include="SQLitePCLRaw.lib.e_sqlite3.ios.targets" Pack="true" PackagePath="build" />
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<None Include="SQLitePCLRaw.lib.e_sqlite3.ios.targets" Pack="true" PackagePath="buildTransitive" />
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</ItemGroup>
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</Project>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Condition="'$(RuntimeIdentifier)'=='ios-arm64'">
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<NativeReference Include="$(MSBuildThisFileDirectory)..\..\static\device\e_sqlite3.a">
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<ItemGroup Condition="'$(RuntimeIdentifier)'=='ios-arm64' or '$(ComputedPlatform)'=='iPhone'">
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<NativeReference Include="$(MSBuildThisFileDirectory)..\static\device\e_sqlite3.a">
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<Kind>Static</Kind>
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<SmartLink>False</SmartLink>
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<ForceLoad>true</ForceLoad>
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</NativeReference>
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</ItemGroup>
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<ItemGroup Condition="'$(RuntimeIdentifier)'=='iossimulator-x64'">
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<NativeReference Include="$(MSBuildThisFileDirectory)..\..\static\simulator\e_sqlite3.a">
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<Kind>Static</Kind>
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<SmartLink>False</SmartLink>
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</NativeReference>
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</ItemGroup>
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<ItemGroup Condition="'$(RuntimeIdentifier)'=='iossimulator-arm64'">
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<NativeReference Include="$(MSBuildThisFileDirectory)..\..\static\simulator\e_sqlite3.a">
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<ItemGroup Condition="'$(RuntimeIdentifier)'=='iossimulator-arm64' or '$(RuntimeIdentifier)'=='iossimulator-x64' or '$(ComputedPlatform)'=='iPhoneSimulator'">
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<NativeReference Include="$(MSBuildThisFileDirectory)..\static\simulator\e_sqlite3.a">
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<Kind>Static</Kind>
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<SmartLink>False</SmartLink>
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<ForceLoad>true</ForceLoad>
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</NativeReference>
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</ItemGroup>
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</Project>

src/SQLitePCLRaw.lib.e_sqlite3.ios/imp_ios_internal.cs

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