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[chore] Update changelog for 0.22.0 release (#1115)
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CHANGELOG.md

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@@ -7,69 +7,81 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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### Breaking Changes
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- `ex.BaseCamera` replaced with `Camera`, [#1087](https://github.com/excaliburjs/Excalibur/issues/1087)
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<!--- Breaking changes here --->
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### Added
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<!--- Added features here --->
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- Added `enableCanvasTransparency` property that will can enable/disable canvas transparency [#1096](https://github.com/excaliburjs/Excalibur/issues/1096)
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<!--- Added features here --->
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### Changed
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- Upgraded Excalibur to TypeScript 3.3.3333 [#1052](https://github.com/excaliburjs/Excalibur/issues/1052)
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- Added exceptions on SpriteSheetImpl constructor to check if the source texture dimensions is valid [#1108](https://github.com/excaliburjs/Excalibur/issues/1108)
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<!-- Changed features here --->
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### Deprecated
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<!--- Deprecations here --->
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<!--- Deprecations here --->
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### Fixed
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<!--- Bug fixes here --->
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<!--- Bug fixes here --->
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## [0.21.0] - 2019-02-02
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## [0.22.0] - 2019-04-06
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### Breaking Changes
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- `ex.BaseCamera` replaced with `Camera`, [#1087](https://github.com/excaliburjs/Excalibur/issues/1087)
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### Added
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- Added `enableCanvasTransparency` property that can enable/disable canvas transparency ([#1096](https://github.com/excaliburjs/Excalibur/issues/1096))
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### Changed
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- Upgraded Excalibur to TypeScript 3.3.3333 ([#1052](https://github.com/excaliburjs/Excalibur/issues/1052))
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- Added exceptions on SpriteSheetImpl constructor to check if the source texture dimensions are valid ([#1108](https://github.com/excaliburjs/Excalibur/issues/1108))
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<!----------------------------------------------------------------------------------------------->
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## [0.21.0] - 2019-02-02
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### Added
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- Added ability to automatically convert .gif files to SpriteSheet, Animations, and Sprites [#153](https://github.com/excaliburjs/Excalibur/issues/153)
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- Add new `viewport` property to camera to return a world space bounding box of the current visible area [#1078](https://github.com/excaliburjs/Excalibur/issues/1078)
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- Added ability to automatically convert .gif files to SpriteSheet, Animations, and Sprites ([#153](https://github.com/excaliburjs/Excalibur/issues/153))
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- Add new `viewport` property to camera to return a world space bounding box of the current visible area ([#1078](https://github.com/excaliburjs/Excalibur/issues/1078))
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### Changed
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- Updated `ex.Color` and `ex.Vector` constants to be static getters that return new instances each time, eliminating a source of bugs in excalibur [#1085](https://github.com/excaliburjs/Excalibur/issues/1085)
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- Updated `ex.Color` and `ex.Vector` constants to be static getters that return new instances each time, eliminating a source of bugs in excalibur ([#1085](https://github.com/excaliburjs/Excalibur/issues/1085))
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- Remove optionality of engine in constructor of Scene and \_engine private with an underscore prefix ([#1067](https://github.com/excaliburjs/Excalibur/issues/1067))
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### Deprecated
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- Rename `ex.BaseCamera` to `Camera`, `ex.BaseCamera` will be removed in `v0.22.0` [#1087](https://github.com/excaliburjs/Excalibur/issues/1087)
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- Rename `ex.BaseCamera` to `Camera`, `ex.BaseCamera` will be removed in `v0.22.0` ([#1087](https://github.com/excaliburjs/Excalibur/issues/1087))
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### Fixed
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- Fixed issue of early offscreen culling related to zooming in and out [#1078](https://github.com/excaliburjs/Excalibur/issues/1078)
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- Fixed issue where setting `suppressPlayButton: true` blocks load in certain browsers [#1079](https://github.com/excaliburjs/Excalibur/issues/1079)
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- Fixed issue of early offscreen culling related to zooming in and out ([#1078](https://github.com/excaliburjs/Excalibur/issues/1078))
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- Fixed issue where setting `suppressPlayButton: true` blocks load in certain browsers ([#1079](https://github.com/excaliburjs/Excalibur/issues/1079))
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<!----------------------------------------------------------------------------------------------->
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## [0.20.0] - 2018-12-10
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### Breaking Changes
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- `ex.PauseAfterLoader`removed, use Use `ex.Loader` instead
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- `ex.PauseAfterLoader` removed, use `ex.Loader` instead ([#1031](https://github.com/excaliburjs/Excalibur/issues/1031))
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### Added
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- Added strongly typed EvenTypes enum to Events.ts to avoid magic strings [#1066](https://github.com/excaliburjs/Excalibur/issues/1066)
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- Added strongly-typed EvenTypes enum to Events.ts to avoid magic strings ([#1066](https://github.com/excaliburjs/Excalibur/issues/1066))
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### Changed
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- Added parameter on SpriteSheet constructor so you can define how many pixel spacing is between sprites ([#1058] https://github.com/excaliburjs/Excalibur/issues/1058)
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- Added parameter on SpriteSheet constructor so you can define how many pixels spacing is between sprites ([#1058](https://github.com/excaliburjs/Excalibur/issues/1058))
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<!----------------------------------------------------------------------------------------------->
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<!----------------------------------------------------------------------------------------------->
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[unreleased]: https://github.com/excaliburjs/Excalibur/compare/v0.20.0...HEAD
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[unreleased]: https://github.com/excaliburjs/Excalibur/compare/v0.22.0...HEAD
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[0.22.0]: https://github.com/excaliburjs/Excalibur/compare/v0.21.0...v0.22.0
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[0.21.0]: https://github.com/excaliburjs/Excalibur/compare/v0.20.0...v0.21.0
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[0.20.0]: https://github.com/excaliburjs/Excalibur/compare/v0.19.1...v0.20.0
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[0.19.1]: https://github.com/excaliburjs/Excalibur/compare/v0.19.0...v0.19.1
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[0.19.0]: https://github.com/excaliburjs/Excalibur/compare/v0.18.0...v0.19.0

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