New Features and Improvements
- Implemented support for native MIDI output on all major platforms (WinMM on Windows, ALSA on Linux, Core MIDI on macOS):
- As a result, Woof! can now output to any software or hardware device that uses a MIDI port and supports General MIDI. Nuked-SC55 is recommended for accurate Roland SC-55 emulation.
- Features previously exclusive to Windows are now available on all platforms. This includes
midi_complevel
,midi_reset_type
, full EMIDI support, loop points (Final Fantasy, RPG Maker), and more. - Automatic reset delay for better compatibility with Roland and Yamaha hardware. See
midi_reset_delay
config option. - Capital tone fallback to fix songs with invalid instruments. Emulates the behavior of early SC-55 models. See
midi_ctf
config option. - Smoother switching between MIDI songs.
- Context-related sound pitch shifting.
- Independent keyboard/mouse controls in menus. Mouse movement does not affect keyboard cursor. Various minor improvements.
- Ability to set maximum resolution -- see
max_video_width
andmax_video_height
in config. - Added
change_display_resolution
config option, which will only work if exclusive fullscreen mode is enabled and the maximum resolution is set. For CRT monitors users. - Better support for
-1
,-2
and-3
command-line parameters. - Added
all-all
,doom-all
,doom1-all
anddoom2-all
autoload folders. - Allowed autoloading in shareware mode.
- Unified Vanilla Doom and Boom HUD widgets, which are now configurable -- see
woofhud.lmp
in theall-all
autoload folder. - Added a parser for
Obituary_Deh_Actor
DEHACKED strings (thanks to @SirBofu). - Save files now use UMAPINFO labels instead of map markers.
- Moved secret message higher, and prevented it from disabling the crosshair.
- Added
snd_limiter
config key to toggle the sound limiter. - Restored "Resampler" option in the "General: Audio" menu.
- The order in which automap lines are drawn has been changed to improve visual consistency.
Bug Fixes
- Fixed error-out with some weapon sprites on some resolutions.
- Fixed various HOM columns that appeared on some resolutions.
- Prevented light scale overflow, fixing dark strips of light on very-close walls.
- Fixed skies being shifted down a few pixels.
- Fixed mouse movement after running the game with the
-warp
parameter on Linux. - Fixed UMAPINFO lump not being parsed in IWADs (fixes chex3v.wad).
- Compatibility menu items are now disabled according to command-line parameters.
- Fixed savegames restoring pitch even with freelook disabled.
- Fixed gamepad analog movement when using
joy_scale_diagonal_movement
. - Fixed gamepad initialization in multiplayer.
- Fixed erasing of
align_bottom
HUD widgets. - Fixed wrong keycard sometimes being displayed in the Boom HUD on Windows (thanks to @xemonix0).
- Fixed some weapon-switching issues.
- Fixed wrong usage of
DBIGFONT
for menu strings in some cases (fixes chex3v.wad). - Fixed blinking Tower of Babel on intermission screen.
- Fixed exit text being lower than it should be normally.
Miscellaneous
- Made the build reproducible.
- AppImage for Linux now supports music in MP3 format.