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Created package with 'fanstatic' paster template.
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CHANGES.txt

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CHANGES
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=======
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0.4
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---
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- Initial release.

LICENSE.txt

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Copyright (c) 2010, Fanstatic Developers
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the <organization> nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL FANSTATIC DEVELOPERS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

README.txt

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js.jquery_tablednd
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==================
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Introduction
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------------
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This library packages `jQuery TableDND`_ for `fanstatic`_.
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.. _`fanstatic`: http://fanstatic.org
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.. _`jQuery TableDND`: http://isocra.com/2008/02/table-drag-and-drop-jquery-plugin/
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This requires integration between your web framework and ``fanstatic``,
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and making sure that the original resources (shipped in the ``resources``
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directory in ``js.jquery_tablednd``) are published to some URL.
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js/__init__.py

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__import__('pkg_resources').declare_namespace(__name__)

js/jquery_tablednd/__init__.py

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# -*- coding: utf-8 -*-
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"""
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Created on 2013-02-22
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"""
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from fanstatic import Library
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from fanstatic import Resource
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from js.jquery import jquery
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library = Library(
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'jquery_tablednd',
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'resources'
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)
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jquery_tablednd = Resource(
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library,
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'jquery.tablednd.js',
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minified='jquery.tablednd.min.js',
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depends=[jquery, ]
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)
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/**
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* TableDnD plug-in for JQuery, allows you to drag and drop table rows
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* You can set up various options to control how the system will work
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* Copyright © Denis Howlett <[email protected]>
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* Licensed like jQuery, see http://docs.jquery.com/License.
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*
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* Configuration options:
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*
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* onDragStyle
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* This is the style that is assigned to the row during drag. There are limitations to the styles that can be
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* associated with a row (such as you can't assign a border—well you can, but it won't be
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* displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
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* a map (as used in the jQuery css(...) function).
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* onDropStyle
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* This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
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* to what you can do. Also this replaces the original style, so again consider using onDragClass which
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* is simply added and then removed on drop.
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* onDragClass
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* This class is added for the duration of the drag and then removed when the row is dropped. It is more
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* flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
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* is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
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* stylesheet.
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* onDrop
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* Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
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* and the row that was dropped. You can work out the new order of the rows by using
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* table.rows.
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* onDragStart
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* Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
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* table and the row which the user has started to drag.
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* onAllowDrop
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* Pass a function that will be called as a row is over another row. If the function returns true, allow
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* dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
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* the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
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* scrollAmount
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* This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
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* window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
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* FF3 beta)
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*
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* Other ways to control behaviour:
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*
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* Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
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* that you don't want to be draggable.
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*
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* Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
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* <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
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* an ID as must all the rows.
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*
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* Known problems:
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* - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
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*
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* Version 0.2: 2008-02-20 First public version
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* Version 0.3: 2008-02-07 Added onDragStart option
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* Made the scroll amount configurable (default is 5 as before)
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* Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
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* Added onAllowDrop to control dropping
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* Fixed a bug which meant that you couldn't set the scroll amount in both directions
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* Added serialise method
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*/
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jQuery.tableDnD = {
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/** Keep hold of the current table being dragged */
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currentTable : null,
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/** Keep hold of the current drag object if any */
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dragObject: null,
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/** The current mouse offset */
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mouseOffset: null,
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/** Remember the old value of Y so that we don't do too much processing */
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oldY: 0,
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/** Actually build the structure */
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build: function(options) {
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// Make sure options exists
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options = options || {};
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// Set up the defaults if any
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this.each(function() {
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// Remember the options
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this.tableDnDConfig = {
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onDragStyle: options.onDragStyle,
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onDropStyle: options.onDropStyle,
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// Add in the default class for whileDragging
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onDragClass: options.onDragClass ? options.onDragClass : "tDnD_whileDrag",
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onDrop: options.onDrop,
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onDragStart: options.onDragStart,
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scrollAmount: options.scrollAmount ? options.scrollAmount : 5
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};
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// Now make the rows draggable
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jQuery.tableDnD.makeDraggable(this);
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});
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// Now we need to capture the mouse up and mouse move event
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// We can use bind so that we don't interfere with other event handlers
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jQuery(document)
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.bind('mousemove', jQuery.tableDnD.mousemove)
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.bind('mouseup', jQuery.tableDnD.mouseup);
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// Don't break the chain
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return this;
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},
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/** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
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makeDraggable: function(table) {
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// Now initialise the rows
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var rows = table.rows; //getElementsByTagName("tr")
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var config = table.tableDnDConfig;
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for (var i=0; i<rows.length; i++) {
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// To make non-draggable rows, add the nodrag class (eg for Category and Header rows)
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// inspired by John Tarr and Famic
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var nodrag = $(rows[i]).hasClass("nodrag");
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if (! nodrag) { //There is no NoDnD attribute on rows I want to drag
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jQuery(rows[i]).mousedown(function(ev) {
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if (ev.target.tagName == "TD") {
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jQuery.tableDnD.dragObject = this;
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jQuery.tableDnD.currentTable = table;
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jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
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if (config.onDragStart) {
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// Call the onDrop method if there is one
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config.onDragStart(table, this);
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}
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return false;
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}
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}).css("cursor", "move"); // Store the tableDnD object
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}
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}
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},
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/** Get the mouse coordinates from the event (allowing for browser differences) */
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mouseCoords: function(ev){
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if(ev.pageX || ev.pageY){
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return {x:ev.pageX, y:ev.pageY};
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}
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return {
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x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
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y:ev.clientY + document.body.scrollTop - document.body.clientTop
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};
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},
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/** Given a target element and a mouse event, get the mouse offset from that element.
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To do this we need the element's position and the mouse position */
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getMouseOffset: function(target, ev) {
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ev = ev || window.event;
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var docPos = this.getPosition(target);
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var mousePos = this.mouseCoords(ev);
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return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
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},
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/** Get the position of an element by going up the DOM tree and adding up all the offsets */
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getPosition: function(e){
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var left = 0;
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var top = 0;
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/** Safari fix -- thanks to Luis Chato for this! */
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if (e.offsetHeight === 0) {
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/** Safari 2 doesn't correctly grab the offsetTop of a table row
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this is detailed here:
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http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
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the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
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note that firefox will return a text node as a first child, so designing a more thorough
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solution may need to take that into account, for now this seems to work in firefox, safari, ie */
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e = e.firstChild; // a table cell
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}
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while (e.offsetParent){
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left += e.offsetLeft;
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top += e.offsetTop;
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e = e.offsetParent;
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}
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left += e.offsetLeft;
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top += e.offsetTop;
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return {x:left, y:top};
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},
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mousemove: function(ev) {
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if (jQuery.tableDnD.dragObject === null) {
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return;
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}
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var dragObj = jQuery(jQuery.tableDnD.dragObject);
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var config = jQuery.tableDnD.currentTable.tableDnDConfig;
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var mousePos = jQuery.tableDnD.mouseCoords(ev);
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var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
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//auto scroll the window
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var yOffset = window.pageYOffset;
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if (document.all) {
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// Windows version
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//yOffset=document.body.scrollTop;
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if (typeof document.compatMode != 'undefined' &&
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document.compatMode != 'BackCompat') {
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yOffset = document.documentElement.scrollTop;
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}
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else if (typeof document.body != 'undefined') {
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yOffset=document.body.scrollTop;
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}
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}
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if (mousePos.y-yOffset < config.scrollAmount) {
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window.scrollBy(0, -config.scrollAmount);
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} else {
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var windowHeight = window.innerHeight ? window.innerHeight
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: document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
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if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
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window.scrollBy(0, config.scrollAmount);
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}
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}
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if (y != jQuery.tableDnD.oldY) {
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// work out if we're going up or down...
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var movingDown = y > jQuery.tableDnD.oldY;
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// update the old value
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jQuery.tableDnD.oldY = y;
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// update the style to show we're dragging
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if (config.onDragClass) {
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dragObj.addClass(config.onDragClass);
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} else {
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dragObj.css(config.onDragStyle);
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}
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// If we're over a row then move the dragged row to there so that the user sees the
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// effect dynamically
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var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
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if (currentRow) {
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// TODO worry about what happens when there are multiple TBODIES
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if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
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jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
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} else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
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jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
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}
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}
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}
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return false;
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},
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/** We're only worried about the y position really, because we can only move rows up and down */
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findDropTargetRow: function(draggedRow, y) {
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var rows = jQuery.tableDnD.currentTable.rows;
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for (var i=0; i<rows.length; i++) {
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var row = rows[i];
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var rowY = this.getPosition(row).y;
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var rowHeight = parseInt(row.offsetHeight) / 2;
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if (row.offsetHeight === 0) {
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rowY = this.getPosition(row.firstChild).y;
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rowHeight = parseInt(row.firstChild.offsetHeight) / 2;
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}
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// Because we always have to insert before, we need to offset the height a bit
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if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
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// that's the row we're over
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// If it's the same as the current row, ignore it
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if (row == draggedRow) {return null;}
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var config = jQuery.tableDnD.currentTable.tableDnDConfig;
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if (config.onAllowDrop) {
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if (config.onAllowDrop(draggedRow, row)) {
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return row;
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} else {
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return null;
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}
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} else {
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// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
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var nodrop = $(row).hasClass("nodrop");
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if (! nodrop) {
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return row;
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} else {
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return null;
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}
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}
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return row;
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}
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}
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return null;
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},
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mouseup: function(e) {
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if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
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var droppedRow = jQuery.tableDnD.dragObject;
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var config = jQuery.tableDnD.currentTable.tableDnDConfig;
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// If we have a dragObject, then we need to release it,
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// The row will already have been moved to the right place so we just reset stuff
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if (config.onDragClass) {
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jQuery(droppedRow).removeClass(config.onDragClass);
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} else {
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jQuery(droppedRow).css(config.onDropStyle);
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}
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jQuery.tableDnD.dragObject = null;
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if (config.onDrop) {
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// Call the onDrop method if there is one
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config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
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}
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jQuery.tableDnD.currentTable = null; // let go of the table too
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}
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},
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serialize: function() {
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if (jQuery.tableDnD.currentTable) {
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var result = "";
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var tableId = jQuery.tableDnD.currentTable.id;
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var rows = jQuery.tableDnD.currentTable.rows;
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for (var i=0; i<rows.length; i++) {
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if (result.length > 0) result += "&";
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result += tableId + '[]=' + rows[i].id;
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}
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return result;
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} else {
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return "Error: No Table id set, you need to set an id on your table and every row";
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}
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}
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};
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jQuery.fn.extend(
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{
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tableDnD : jQuery.tableDnD.build
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}
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);

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