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custom_death.py
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# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
# ba_meta require api 8
# (see https://ballistica.net/wiki/meta-tag-system)
from __future__ import annotations
from typing import TYPE_CHECKING
import babase
import bascenev1 as bs
from bascenev1lib.actor.spaz import Spaz
if TYPE_CHECKING:
from typing import Any
Spaz.oldhandlemessage = Spaz.handlemessage
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, bs.DieMessage):
if self.node:
self.node.color_texture = bs.gettexture('bonesColor')
self.node.color_mask_texture = bs.gettexture('bonesColorMask')
self.node.head_mesh = bs.getmesh('bonesHead')
self.node.torso_mesh = bs.getmesh('bonesTorso')
self.node.pelvis_mesh = bs.getmesh('bonesPelvis')
self.node.upper_arm_mesh = bs.getmesh('bonesUpperArm')
self.node.forearm_mesh = bs.getmesh('bonesForeArm')
self.node.hand_mesh = bs.getmesh('bonesHand')
self.node.upper_leg_mesh = bs.getmesh('bonesUpperLeg')
self.node.lower_leg_mesh = bs.getmesh('bonesLowerLeg')
self.node.toes_mesh = bs.getmesh('bonesToes')
self.node.style = 'bones'
self.oldhandlemessage(msg)
else:
return self.oldhandlemessage(msg)
# ba_meta export plugin
class CustomDeath(babase.Plugin):
Spaz.handlemessage = handlemessage