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Transform.hpp
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/*
Copyright 2011-2024 Frederic Langlet
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
you may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#pragma once
#ifndef _Transform_
#define _Transform_
#include "SliceArray.hpp"
namespace kanzi
{
// Transform is a class used to transform an input byte array and write
// the result to an output byte array. The result may have a different size.
// The transform must be stateless to ensure that the compression results
// are the same regardless of the number of jobs (ie no information is retained
// between to invocations of forward or inverse).
template <class T>
class Transform
{
public:
Transform(){}
virtual bool forward(SliceArray<T>& src, SliceArray<T>& dst, int length) = 0;
virtual bool inverse(SliceArray<T>& src, SliceArray<T>& dst, int length) = 0;
virtual int getMaxEncodedLength(int srcLen) const = 0;
virtual ~Transform(){}
};
}
#endif