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Merge pull request #132 from flingengine/deferred-shading
Deferred shading
2 parents 714c513 + 1364a9a commit 3ce6337

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133 files changed

+18272
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Assets/Levels/Level_1.json

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Assets/Materials/Bronze.mat

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{
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"name" : "Bronze Material",
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"ShaderProgram" : "PBR",
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"name" : "Bronze Material",
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"albedo" : "Textures/Bronze/bronze_A.png",
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"normal" : "Textures/Bronze/bronze_N.png",
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"metal" : "Textures/Bronze/bronze_M.png",

Assets/Materials/Cerberus.mat

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"name" : "Cerberus Material",
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"ShaderProgram": "PBR",
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"name" : "Cerberus Material",
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"albedo" : "Textures/Cerberus/Cerberus_A.png",
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"normal" : "Textures/Cerberus/Cerberus_N.png",
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"metal" : "Textures/Cerberus/Cerberus_M.png",

Assets/Materials/Cobblestone.mat

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"name" : "Default Material",
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"ShaderProgram" : "PBR",
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"albedo" : "Textures/cobblestone/cobblestone_A.png",
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"normal" : "Textures/cobblestone/cobblestone_N.png",
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"metal" : "Textures/cobblestone/cobblestone_M.png",

Assets/Materials/Damascus.mat

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{
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"name": "Damascus Material",
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"albedo": "Textures/Damascus/Damascus_A.png",
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"normal": "Textures/Damascus/Damascus_N.png",
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"metal": "Textures/Damascus/Damascus_M.png",
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"rough": "Textures/Damascus/Damascus_R.png"
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}

Assets/Materials/Debug.mat

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{
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"name" : "Debug Material",
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"pipeline" : "DEBUG"
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}

Assets/Materials/Default.mat

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{
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"name" : "Default Material",
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"ShaderProgram" : "PBR",
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"pipeline" : "DEFAULT",
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"albedo" : "Textures/DefaultTexture.png",
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"normal" : "Textures/DefaultTexture.png",
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{
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"name" : "Bronze Deferred Material",
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"albedo" : "Textures/Bronze/bronze_A.png",
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"normal" : "Textures/Bronze/bronze_N.png",
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"metal" : "Textures/Bronze/bronze_M.png",
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"rough" : "Textures/Bronze/bronze_R.png"
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}

Assets/Materials/DotMetal.mat

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{
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"name": "DotMetal Material",
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"albedo": "Textures/DotMetal/DotMetal_A.png",
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"normal": "Textures/DotMetal/DotMetal_N.png",
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"metal": "Textures/DotMetal/DotMetal_M.png",
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"rough": "Textures/DotMetal/DotMetal_R.png"
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}

Assets/Materials/Paint.mat

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{
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"name" : "Paint Material",
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"ShaderProgram" : "PBR",
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"albedo" : "Textures/Paint/paint_A.png",
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"normal" : "Textures/Paint/paint_N.png",
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"metal" : "Textures/Paint/paint_M.png",

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