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On very old iPhones you can't update to a version of iOS that will run Havok physics (WASM SIMD needed). Catch this and add a helpful error banner
Touch screen joystick wasn't controlling onscreen camera like arrow controls do
There's a layout issue on some iPhones which makes the canvas buttons large and distorts the canvas (while fine on other iPhones)
Mac issue with key press releases not emitting which means Ctrl+Z could emit Z continuously, making a character walk forward in AZERTY!
Colour picker doesn't work on mobile (API not implemented there) but the the error told you to install a different browser.
Workspace zoom doesn't anchor to top left. This effect is worse on phones but a problem everywhere. (It's the blockly default but doesn't work well for Flock)
Audio doesn't stop when Flock XR isn't visible. It should.
Samsung A14 renders black for any material with alpha. Tracked down to bug in WebGL drivers but this is a pretty common phone.
Windows Firefox 3D pendant appears upside down!!! (Intermittent. Fixes on click on canvas???) Woo - it's a floating point precision combined with quaternion issue! Fun.
Starter demo - not exactly a bug but really highlights that the bounding box for hover is based on the t-pose of a character and therefore very wide (hover cursor)
Various demos - help info is keyboard specific and not helpful on mobile
Shape push - controls move camera and canvas - need to add block to turn canvas controls off
Forest base - material should be part of the platform (so that when you copy it, the material is copied). May affect other projects.
When looking at the code in fullscreen landscape mode, the vertical scroll bar is off the screen.
Firefox layout issues
Firefox doesn't support Web USB for micro:bit. Need a helpful message.
Z-ordering issue with UI text input an main menu (see comment below)
Issues found during cross-platform testing.