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start.js
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// Initialize Node requirements
const express = require('express');
const bodyParser = require('body-parser');
const res = require('express/lib/response');
const path = require('path')
const { ReadStream } = require('fs');
const { Pool } = require('pg');
const { WebSocket } = require('ws');
// Maximum number of players per team
const MAX_PLAYERS = 15;
// Set application port
const PORT = process.env.PORT || 5000
// Connect to database
const pool = new Pool({
connectionString: process.env.DATABASE_URL, // check url: 'heroku config'
ssl: {
rejectUnauthorized: false
}
});
// Global variables
var redTeam = Array();
var greenTeam = Array();
var actions = Array();
// Express http server
const server = express()
.use(express.static(path.join(__dirname, 'public')))
.use(bodyParser.urlencoded({extended:true}))
.use(express.json())
.set('views', path.join(__dirname, 'views'))
.set('view engine', 'ejs')
// Views
.get('/', (req, res) => res.render('pages/splash'))
.get('/playerEntry', (req, res) => res.render('pages/playerEntry'))
.get('/startTimer', (req, res) => res.render('pages/startTimer'))
.get('/playerAction', (req, res) => res.render('pages/playerAction'))
// Renders the content of the database to the clients browser.
.get('/db', async (req, res) => {
try {
const client = await pool.connect();
const result = await client.query('SELECT * FROM player');
const results = { 'results': (result) ? result.rows : null};
res.render('pages/db', results );
client.release();
} catch (err) {
console.error(err);
res.send("Error " + err);
}
})
// Sends client the current players on each team
.get('/playerAction/getPlayers', async (req, res) => {
// Store unique player info into a new array for each team
let newRedTeam = [];
let uniqueRed = {};
for (let i in redTeam){
let redID = redTeam[i]['idNumber'];
uniqueRed[redID] = redTeam[i];
}
for (i in uniqueRed) {
newRedTeam.push(uniqueRed[i])
}
let newGreenTeam = [];
let uniqueGreen = {};
for (let i in greenTeam){
let greenID = greenTeam[i]['idNumber'];
uniqueGreen[greenID] = greenTeam[i];
}
for (i in uniqueGreen) {
newGreenTeam.push(uniqueGreen[i])
}
// Pass arrays with unique player(s) in each team for playerAction display
res.send({"redTeam": newRedTeam, "greenTeam": newGreenTeam});
})
// Receives query from client to check the database for the listed IDs. Responds with updated list containing names of matches.
.get('/playerEntry/checkIDs', async (req, res) => {
let redTeam = req.query.redTeam;
let greenTeam = req.query.greenTeam;
let searchId;
let searchName;
let parseRow;
let dbResult;
for (let i = 0; i < redTeam.length; i++) {
// Query database for the count of an id
searchId = "SELECT COUNT(*) as total FROM player WHERE id = "+ redTeam[i].id +" " ;
pool.query(searchId, function(err, result){
if (err) {
res.send("Error " + err.message);
}
else {
if (!result.length) {
// Parse the result (dictionary) to get the specific count value
parseRow = result["rows"]
dbResult = parseRow[0].total
if (dbResult != 0) {
// Pull the code name from the database
searchName = "SELECT codename as name FROM player WHERE id = "+ redTeam[i].id +" " ;
pool.query(searchName, function(err, result){
if (err) {
res.send("Error " + err.message);
}
else { // Update the code name to the existing one
parseRow = result["rows"]
dbResult = parseRow[0].name
redTeam[i].name = dbResult
}
})
}
else { // New id - make sure it's code name is not duplicated
searchName = "SELECT COUNT(*) as total FROM player WHERE codename = '"+ redTeam[i].name +"' " ;
pool.query(searchName, function(err, result){
if (err) {
res.send("Error " + err.message);
}
else {
if (!result.length) {
parseRow = result["rows"]
dbResult = parseRow[0].total
// Let users know that the name is taken
if (dbResult != 0) {
redTeam[i].name = "<Name taken!>"
}
}
}
})
}
}
}
})
}
for (let i = 0; i < greenTeam.length; i++) {
// Query database for the count of an id
searchId = "SELECT COUNT(*) as total FROM player WHERE id = "+ greenTeam[i].id +" " ;
pool.query(searchId, function(err, result){
if (err) {
res.send("Error " + err.message);
}
else {
if (!result.length) {
// Parse the result (dictionary) to get the specific count value
parseRow = result["rows"]
dbResult = parseRow[0].total
if (dbResult != 0) {
searchName = "SELECT codename as name FROM player WHERE id = "+ greenTeam[i].id +" " ;
pool.query(searchName, function(err, result){
if (err) {
res.send("Error " + err.message);
}
else { // Update the code name to the existing one
parseRow = result["rows"]
dbResult = parseRow[0].name
greenTeam[i].name = dbResult
}
})
}
}
else { // New id - make sure it's code name is not duplicated
searchName = "SELECT COUNT(*) as total FROM player WHERE codename = '"+ greenTeam[i].name +"' " ;
pool.query(searchName, function(err, result){
if (err) {
res.send("Error " + err.message);
}
else {
if (!result.length) {
parseRow = result["rows"]
dbResult = parseRow[0].total
// Let users know that the name is taken
if (dbResult != 0) {
greenTeam[i].name = "<Name taken!>"
}
}
}
})
}
}
})
}
// Waits for arrays to properly update before sending the updated info back since used an 'async' function
setTimeout(function() {
// Sends client the updated lists of player data bacak to CheckIDs() in playerEntry.js
res.send({"redTeam": redTeam, "greenTeam": greenTeam});
}, 2000)
})
// Sends the client a list of actions created by the traffic generator.
.get('/playerAction/getActions', async (req, res) => {
res.send({"actions": actions});
actions = Array();
})
// Receive player data submitted by client.
.post('/playerEntry/submit', async (req, res) => {
redTeam = Array();
greenTeam = Array();
let searchId;
let parseRow;
let dbResult;
for (let i = 0; i < MAX_PLAYERS; i++) {
let redID;
let redName;
let greenID;
let greenName;
if (i < req.body.redTeam.length) {
redID = req.body.redTeam[i].id;
redName =req.body.redTeam[i].name;
}
else {
redID = 0;
redName = "";
}
if (i < req.body.greenTeam.length) {
greenID = req.body.greenTeam[i].id;
greenName = req.body.greenTeam[i].name;
}
else {
greenID = 0;
greenName = "";
}
// add red player
if (redID != 0 && redID != "" && redName != "") {
// Add player to current green team for playerAction display
redTeam.push(new Player(redID, redName));
// Only insert new player into the database
searchId = "SELECT COUNT(*) as total FROM player WHERE id = "+ redID +" " ;
pool.query(searchId, function(err, result){
if (err) {
res.send("Error " + err.message);
}
else {
if (!result.length) {
parseRow = result["rows"]
dbResult = parseRow[0].total
if (dbResult == 0) {
let sql = "insert into player (id, codeName) values(" + redID + ", '" + redName + "')";
pool.query(sql, function (err) {
if (err)
res.send("Error!");
})
}
}
}
})
}
// Add green player
if (greenID != 0 && greenID != "" && greenName != "") {
// Add player to current green team for playerAction display
greenTeam.push(new Player(greenID, greenName));
// Only insert new player into the database
searchId = "SELECT COUNT(*) as total FROM player WHERE id = "+ greenID +" " ;
pool.query(searchId, function(err, result){
if (err) {
res.send("Error " + err.message);
}
else {
if (!result.length) {
parseRow = result["rows"]
dbResult = parseRow[0].total
if (dbResult == 0) {
let sql = "insert into player (id, codeName) values(" + greenID + ", '" + greenName + "')";
pool.query(sql, function (err) {
if (err)
res.send("Error!");
})
}
}
}
})
}
}
})
// Binds express server to the designated port and starts listening for incoming traffic.
.listen(PORT, () => console.log(`Listening on ${ PORT }`))
//Websocket game traffic server
const wss = new WebSocket.Server({ server });
wss.on('connection', (ws) => {
console.log('Client websocket connected');
ws.on('message', (message) => {
let parsedMessage = parseSocketData(message);
console.log('Message received from client websocket: ' + parsedMessage);
actions.push(parsedMessage);
});
ws.on('close', () => console.log('Client websocket disconnected'));
});
// Converts websocket raw data into a human-readable string.
function parseSocketData(message) {
let str = "";
for (let n = 0; n < message.length; n+=1) {
str += String.fromCharCode(message[n]);
}
return str;
}
// Player class
class Player {
constructor(idNumber, codeName) {
this.idNumber = idNumber;
this.codeName = codeName;
}
getID() {
return this.idNumber;
}
getName() {
return this.codeName;
}
}