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style: improve code formatting and remove unnecessary line breaks
1 parent b204e40 commit f424679

3 files changed

Lines changed: 5 additions & 9 deletions

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src/gameplay.rs

Lines changed: 2 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -190,8 +190,7 @@ fn setup_finish_ui(
190190
TextColor(Color::srgb(0.9, 0.9, 0.9)),
191191
))
192192
.observe(
193-
|_trigger: On<Pointer<Click>>,
194-
mut next_state: ResMut<NextState<GameState>>| {
193+
|_trigger: On<Pointer<Click>>, mut next_state: ResMut<NextState<GameState>>| {
195194
next_state.set(GameState::Setup);
196195
},
197196
);
@@ -267,7 +266,6 @@ pub struct OnGeneratingScreen;
267266
#[derive(Debug, Resource, Deref, DerefMut, Clone)]
268267
pub struct JigsawPuzzleGenerator(pub JigsawGenerator);
269268

270-
271269
#[derive(Component)]
272270
struct CropTask(Task<CommandQueue>);
273271

@@ -1208,8 +1206,7 @@ fn setup_game_ui(
12081206
PauseButton,
12091207
))
12101208
.observe(
1211-
|_trigger: On<Pointer<Click>>,
1212-
mut game_state: ResMut<NextState<GameState>>| {
1209+
|_trigger: On<Pointer<Click>>, mut game_state: ResMut<NextState<GameState>>| {
12131210
game_state.set(GameState::Pause);
12141211
},
12151212
);

src/lib.rs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
use bevy::asset::AssetMetaCheck;
2+
use bevy::camera::visibility::RenderLayers;
23
use bevy::prelude::*;
34
use core::fmt::Formatter;
4-
use bevy::camera::visibility::RenderLayers;
55
use jigsaw_puzzle_generator::{GameMode, JigsawPiece};
66

77
mod gameplay;

src/main_menu.rs

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ struct TextColorProperty;
5858
impl AnimatableProperty for TextColorProperty {
5959
type Property = Srgba;
6060

61-
fn evaluator_id(&'_ self) -> EvaluatorId {
61+
fn evaluator_id(&'_ self) -> EvaluatorId<'_> {
6262
EvaluatorId::Type(TypeId::of::<Self>())
6363
}
6464

@@ -420,8 +420,7 @@ fn setup_menu(
420420
TextColor(Color::BLACK),
421421
))
422422
.observe(
423-
|_trigger: On<Pointer<Click>>,
424-
mut app_state: ResMut<NextState<AppState>>| {
423+
|_trigger: On<Pointer<Click>>, mut app_state: ResMut<NextState<AppState>>| {
425424
app_state.set(AppState::Gameplay);
426425
},
427426
);

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