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Copy pathsfx_data.asm
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sfx_data.asm
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;Airaki! - FSE 2014
;Released under the GPL V3, see LICENSE.TXT
sfxdata_pdeath:
.db 0
.INCBIN "sfx\sfx_pdeath.bin"
sfxdata_warn:
.db 0
.INCBIN "sfx\sfx_warn.bin" ;Max priority ! Gameplay element
sfxdata_flip:
.db 1
.INCBIN "sfx\sfx_flip.bin"
sfxdata_match1:
.db 0
.INCBIN "sfx\sfx_match1.bin"
sfxdata_match2:
.db 0
.INCBIN "sfx\sfx_match2.bin"
sfxdata_slash:
.db 1
.INCBIN "sfx\sfx_slash.bin"
sfxdata_sword:
.db 1
.INCBIN "sfx\sfx_sword.bin"
sfxdata_menu:
.db 0
.INCBIN "sfx\sfx_menu.bin"
sfxdata_hit:
.db 1
.INCBIN "sfx\sfx_hit.bin"
sfxdata_bomb:
.db 0
.INCBIN "sfx\sfx_bomb.bin"
sfxdata_curch:
.db 1
.INCBIN "sfx\sfx_curchange.bin"
sfxdata_move:
.db 1
.INCBIN "sfx\sfx_move.bin"
sfxdata_hitshield:
.db 0
.INCBIN "sfx\sfx_hitshield.bin"
sfxdata_beerfall:
.db 0
.INCBIN "sfx\sfx_beerfall.bin"