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I just successfully ported my game from Classic ZGB to CrossZGB. my only required change was the Makefile,
I don't think you can do PRs for repo wikis but figured it was worth sharing the steps in case you wanted to update the relevant wiki page: https://github.com/gbdk-2020/CrossZGB/wiki/Porting-from-Classic-ZGB
Replace the Makefile in your src directory with the new makefile and set your desired TARGETS
The diff should look something like this:
@@ -1,14 +1,17 @@
PROJECT_NAME = ZGB_TEMPLATE
-all: build_gb+# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)+# They can also be built/cleaned individually: "make gg" and "make gg-clean"+# Possible are: gb gbc pocket megaduck sms gg+TARGETS=gbc pocket++# Builds all targets sequentially+all: $(TARGETS)
# Number of banks (must be a power of 2): A (Automatic), 2, 4, 8, 16, 32...
N_BANKS = A
-# Music player: HUGETRACKER(default) or GBT_PLAYER-MUSIC_PLAYER = HUGETRACKER-
# Default hardware sprites size: SPRITES_8x16(default) or SPRITES_8x8
DEFAULT_SPRITES_SIZE = SPRITES_8x16
The text was updated successfully, but these errors were encountered:
I just successfully ported my game from Classic ZGB to CrossZGB. my only required change was the Makefile,
I don't think you can do PRs for repo wikis but figured it was worth sharing the steps in case you wanted to update the relevant wiki page: https://github.com/gbdk-2020/CrossZGB/wiki/Porting-from-Classic-ZGB
TARGETS
The diff should look something like this:
The text was updated successfully, but these errors were encountered: