func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("pause") and pause_title.text != DIED_MESSAGE: self.paused = not paused scene_tree.set_input_as_handled()
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("pause") and pause_title.text != DIED_MESSAGE:
self.paused = not paused
scene_tree.set_input_as_handled()