Releases: getsentry/sentry-unreal
Releases · getsentry/sentry-unreal
1.0.0-beta.3
Breaking Changes
Environment
andDist
get/set functions were removed from theScope
class and now these properties have to be set in plugin settings instead. This unifies their usage across all platforms supported by the Unreal SDK.ConfigureScope
function was removed fromSentrySubsystem
class following the Hub & Scope refactoring guidelines which recommend deprecating this API.Initialize
function was removed fromSamplingContext
class which is supposed to be created internally by the SDK.
Features
- Add native local scope for Windows/Linux (#928)
- Add option to delay app shutdown until Crashpad completes crash report upload (#953)
- Add API allowing to get/set event's
tag
,context
andextra
properties (#940)
Fixes
- Sampling context, span and transaction classes are no longer re-defined when packaging for Android (#959)
Dependencies
1.0.0-beta.2
1.0.0-beta.1
1.0.0-alpha.6
Features
- Add screenshot capturing for Mac/iOS (#849)
Fixes
- Fix warnings caused by deprecated Cocoa SDK API usages (#868)
- Fix invalid log file being attached to crash events on Mac/iOS (#873)
- Fix Sentry cURL transport can't send envelopes on Linux (#882)
- The SDK now ensures the execute permission is set for Sentry CLI and symbol upload script when they have been downloaded via the Editor (#881)
Dependencies
1.0.0-alpha.5
Breaking Changes
- Replace
USentryId
class withFString
(#857)
Features
- Allow Sentry CLI to authenticate via environment variables during debug symbols upload (#836)
- Added the ability to specify a separate DSN for crashes while in editor vs cooked title (#853)
- Add callback to pre-process breadcrumbs before adding (#814)
- Add
sentry.properties
file content validation during debug symbol upload (#862)
Fixes
- Fix crash during garbage collection if SentryId was instantiated outside of game thread (#857)
- Fix ensure when log message from non-game thread (#845)
Dependencies
1.0.0-alpha.4
1.0.0-alpha.3
1.0.0-alpha.2
1.0.0-alpha.1
Breaking Changes
- Sentry entities created with
NewObject<T>
now require an explicit call to theInitialize
method before use (#745) - In Blueprints, Sentry entities must be created using the corresponding library functions (#796)
- The utility functions
StringToBytesArray
,ByteArrayToString
, andSaveStringToFile
have been removed (#796) - The plugin setting
EnableBuildPlatforms
now uses a string array instead of a struct (#779)
Features
- Build the plugin through the Unreal Engine build system (#706)
- Remove custom transport implementation for Linux (#748)
- Add getter for the event's Id (#768)
- Determine user's IP address automatically on Win/Linux only if PII attachment enabled in settings (#769)
- Rearrange upload script to check earlier for automatic upload (#794)
Fixes
- Fix incorrect game log attachment on Android (#743)
- Fix assertion during screenshot capturing in a thread that can't use Slate (#756)
- Due to improvements to the server-side grouping logic, the SDK no longer relies on client side manipulation of the callstack for assertions and ensures. (#744)
- Fix invalid native method name for Android
User
class (#800) - Fix stack overflow when calling
beforeSend
during object post-loading on mobile (#782) - Fix invalid syntax in symbol upload batch script (#801)
Dependencies
- Bump CLI from v2.39.1 to v2.42.2 (#725, #740, #746, #787, #798)
- Bump Java SDK (Android) from v7.19.1 to v8.3.0 (#724, #741, #786, #804)
- Bump Cocoa SDK (iOS and Mac) from v8.42.1 to v8.45.0 (#723, #761, #784)
- Bump Native SDK from v0.7.17 to v0.8.0 (#737, #742, #764, #797)