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Validation fixes for dual-source blending, depth bias, and frag_depth #13949

Validation fixes for dual-source blending, depth bias, and frag_depth

Validation fixes for dual-source blending, depth bias, and frag_depth #13949

Triggered via pull request January 30, 2026 01:49
Status Cancelled
Total duration 1m 27s
Artifacts

shaders.yml

on: pull_request
Validate: HLSL
58s
Validate: HLSL
Validate: MSL
1m 18s
Validate: MSL
Validate: SPIR-V/GLSL/DOT/WGSL
59s
Validate: SPIR-V/GLSL/DOT/WGSL
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5 errors
Validate: SPIR-V/GLSL/DOT/WGSL
Canceling since a higher priority waiting request for Shaders-refs/pull/8856/merge exists
Validate: SPIR-V/GLSL/DOT/WGSL
The operation was canceled.
Validate: MSL
Canceling since a higher priority waiting request for Shaders-refs/pull/8856/merge exists
Validate: MSL
The operation was canceled.
Shaders
Canceling since a higher priority waiting request for Shaders-refs/pull/8856/merge exists