- Support for Android 15 devices using 16KB memory page size (reference: https://developer.android.com/guide/practices/page-sizes)
- Updated SQLite to 3.49.0
- Compile SQLite from source in WebGL platform
- Support for WebGL builds with any native build configuration
- Make all column-related attributes inherit Unity's
PreserveAttribute
, avoiding properties being stripped from builds
- Add support for updating a struct passed to
Insert
with overload acceptingref T
- Support for struct return types in queries
- GitHub Action that builds all native libraries
- Support for macOS with Intel CPU
- Updated SQLite to 3.48.0
- Updated SQLite-net to v1.9.172
- Support for the async API in WebGL platform
- "duplicate column name" errors on
CreateTable
on builds with managed code stripping enabled
- Support for persisting data in WebGL builds using idbvfs
- SQLiteREPL sample
- SQLitePreparedStatement class, a low-level wrapper for
sqlite3_stmt
- Support for code signing macOS shared library from Makefile
- Updated SQLite to 3.46.1
- Change version of Emscripten used from latest to 1.40.1, so that the plugin works in Unity versions below 2021.2
- Remove usage of
--platform
on Dockerfile to work with newer versions of Docker
- License first-party code under the MIT license
- SQLite 3.45.2, prebuilt for Windows, Linux, macOS, Android and WebGL, and built from source in iOS, tvOS and visionOS
- SQLite-net v1.8.116, both sync and async APIs
SQLiteConnection.Serialize
andSQLiteConnection.Deserialize
extension methods