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Description
Your Godot version:
4.4
Issue description:
The docs explicitly state that the Method get_point_path of the class AStar3D cannot be used from Threads:
Note: This method is not thread-safe. If called from a Thread, it will return an empty array and will print an error message.
Yet when using mutexes, to ensure the AStar3D object only ever gets used by one thread, it works fine.
URL to the documentation page:
https://docs.godotengine.org/en/stable/classes/class_astar3d.html#class-astar3d-method-get-point-path
If you know how to fix the issue you are reporting please
consider opening a pull request. We provide a tutorial on
using git here: https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html,
writing documentation at https://docs.godotengine.org/en/stable/community/contributing/docs_writing_guidelines.html
and contributing to the class reference here: https://docs.godotengine.org/en/stable/community/contributing/updating_the_class_reference.html