diff --git a/tutorials/3d/environment_and_post_processing.rst b/tutorials/3d/environment_and_post_processing.rst index 5f4a64ba0bc..f4dba49dd7e 100644 --- a/tutorials/3d/environment_and_post_processing.rst +++ b/tutorials/3d/environment_and_post_processing.rst @@ -705,6 +705,11 @@ There are 2 ways to use glow in 2D: ``canvas_item`` shaders, so it's recommend to use it when relevant either way. + using linear color space also means that alpha blending will change. Sprites + with low opacity values generally become more visible, and font rendering will + look bolder due to the low-opacity pixels from the font antialiasing becoming + more visible. This also affects the editor's own rendering. + .. _doc_environment_and_post_processing_using_glow_to_blur_the_screen: Using glow to blur the screen