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Currently, if the workspace contains multiple project files GodotTools attempts to find one anywhere in the tree. If multiple project files are found it takes the one with the shortest absolute path
This is fine as a default behavior, but if you need it to pick a project that isn't the shortest path, there's no escape hatch.
Proposed solution
Add support for optional configuration string godotTools.project_path. If this is specified then get_project_dir in project_utils.ts should use this path only. If the explicitly specified project file doesn't exist, it should return undefined without searching the workspace.
The text was updated successfully, but these errors were encountered:
Godot version
4.2.1
VS Code version
1.88.1
Godot Tools VS Code extension version
2.0.0
System information
MacOS Sonoma 14.1.1
Problem statement
Currently, if the workspace contains multiple project files GodotTools attempts to find one anywhere in the tree. If multiple project files are found it takes the one with the shortest absolute path
This is fine as a default behavior, but if you need it to pick a project that isn't the shortest path, there's no escape hatch.
Proposed solution
Add support for optional configuration string
godotTools.project_path
. If this is specified thenget_project_dir
inproject_utils.ts
should use this path only. If the explicitly specified project file doesn't exist, it should returnundefined
without searching the workspace.The text was updated successfully, but these errors were encountered: