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When the editor and godot-cpp are both compiled using double-precision, calling Curve2D::add_point results in this error:
ERROR: Method 'Curve2D.add_point' has changed and no compatibility fallback has been provided. Please open an issue.
at: gdextension_classdb_get_method_bind (core\extension\gdextension_interface.cpp:1511)
Steps to reproduce
Compile editor using scons precision=double
Export extension_api.json and gdextension.h from double-based editor binary.
Compile a GDExtension application using the double-based files from (2), setting precision to double, too.
Load GDExtension plugin editor that uses Curve2D::add_point, editor crashes.
Tested versions
Godot 4.3.stable / Godot 4.4.dev
System information
Windows 11
Issue description
When the editor and godot-cpp are both compiled using double-precision, calling
Curve2D::add_point
results in this error:Steps to reproduce
scons precision=double
Curve2D::add_point
, editor crashes.Minimal reproduction project (MRP)
See godotengine/godot-cpp#1512 for a MRP.
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