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Developing a plugin. Trying to save any changes to my gdscript files causes the error:
ERROR: Condition "!p_keep_state && has_instances" is true. Returning: ERR_ALREADY_IN_USE
This does not happen in 4.3 stable.
Steps to reproduce
Try the MRP. Very simple addon. See notes in bug_test.gd
Sample output on run:
Godot Engine v4.4.dev.custom_build.48403b535 (2024-09-16 23:05:57 UTC) - https://godotengine.org
Vulkan 1.3.242 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2060
YES:true
bug ready!
1. ERROR: Condition "!p_keep_state && has_instances" is true. Returning: ERR_ALREADY_IN_USE
Any change here produces that error ONCE (so far).
2. After that, no changes in the code are reflected in the execution of this script.
3. Restarting the project gets you back to work, but goto 2.
YES:false <-- clicked the fail control a few times
YES:true
YES:false
YES:true <-- after this made a code change and used Ctrl+S
ERROR: Condition "!p_keep_state && has_instances" is true. Returning: ERR_ALREADY_IN_USE
at: reload (modules/gdscript/gdscript.cpp:747)
Tested versions
Does not happen in 4.3 stable
Does happen in 4.4-dev (commit 48403b5)
System information
Godot v4.4.dev (48403b5) - Ubuntu 22.04.5 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.183.01) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
Issue description
Developing a plugin. Trying to save any changes to my gdscript files causes the error:
ERROR: Condition "!p_keep_state && has_instances" is true. Returning: ERR_ALREADY_IN_USE
This does not happen in 4.3 stable.
Steps to reproduce
Try the MRP. Very simple addon. See notes in
bug_test.gd
Sample output on run:
Minimal reproduction project (MRP)
MRP
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