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If you save/touch a script that exports a PackedArray (I have tested Float32/64, Int32/64 and Color), then when reloading the script the editor silently resets the array to the default value given in the script in any scene that's opened.
I have tested and this does not occur with regular Array[float] or other Arrays.
If the undo history has modifications to the exported array, you can go back to that and then back to the present to restore it.
Tested versions
v4.3.stable.official [77dcf97]
System information
Godot v4.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 31.0.24031.5001) - AMD Ryzen 9 3950X 16-Core Processor (32 Threads)
Issue description
If you save/touch a script that exports a PackedArray (I have tested Float32/64, Int32/64 and Color), then when reloading the script the editor silently resets the array to the default value given in the script in any scene that's opened.
I have tested and this does not occur with regular
Array[float]
or otherArray
s.If the undo history has modifications to the exported array, you can go back to that and then back to the present to restore it.
Minimum reproduction script:
Steps to reproduce
Minimal reproduction project (MRP)
Reproducible in an empty project
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