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Releases: godotengine/godot

4.1.1-stable

17 Jul 18:16
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Godot 4.1.1 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.1.x releases.

All files for this release are mirrored under Assets below.

4.1-stable

06 Jul 08:37
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Godot 4.1 is a feature release improving upon Godot 4.0 in all aspects, making it more performant, reliable and feature-packed. It inaugurates the 4-month release cycle that we're now using for minor releases, ensuring a short path from development to production use, and making it easy for users to upgrade from one minor to the next and stay up-to-date with the Godot ecosystem.

All files for this release are mirrored under Assets below.

4.0.3-stable

19 May 10:58
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Godot 4.0.3 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0.x releases.

All files for this release are mirrored under Assets below.

4.0.2-stable

04 Apr 08:47
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Godot 4.0.2 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0.x releases.

All files for this release are mirrored under Assets below.

4.0.1-stable

20 Mar 17:23
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Godot 4.0.1 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0 release.

All files for this release are mirrored under Assets below.

3.5.2-stable

07 Mar 08:23
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Godot 3.5.2 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.5.x releases.

All files for this release are mirrored under Assets below.

4.0-stable

01 Mar 13:02
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4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.

The Godot 4.0 release is by all metrics our biggest release so far.
No stone has been left unturned, all parts of the engine have been
modernized, refactored, overhauled, rewritten, redesigned.

Our work is far from done. Many areas still have significant known issues,
and will require focused work from all willing contributors to fix blocking
bugs, implement missing features, optimize for performance or compatibility,
and improve the user experience.

But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid
foundation for us all to build upon. Future 4.x releases will come with a
much faster cadence, enabling us to iterate quickly on new features and
improvements to what we already provide.

To all of you who were involved in making Godot 4.0 what it is today, however
big or small your contributions were:

THANK YOU!

This was a massive undertaking, and you all participated in unique and
wonderful ways to build a free and open source game engine for everyone to
use and enjoy. You are breathtaking! <3

3.5.1-stable

28 Sep 08:22
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Godot 3.5.1 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.5.x releases.

All files for this release are mirrored under Assets below.

3.5-stable

05 Aug 10:00
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Godot 3.5 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It is absolutely feature-packed with new features such as:

New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more!

All files for this release are mirrored under Assets below.

3.4.5-stable

02 Aug 09:06
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Godot 3.4.5 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases.

All files for this release are mirrored under Assets below.