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Updates from testing with Firebase integration and README.
Includes changing to xml dependencies file format.
Adding method to set debug logging flag in Java code via C#.
Added catching exception when configuring and reporting error.
Fixed typo in objective C source.
Change-Id: I93b0beb612fe02ee53d8da6970395bdb713e3e8d
Copy file name to clipboardExpand all lines: README.md
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@@ -8,6 +8,8 @@ This plugin exposes the Google Sign-In API within Unity. This is specifically
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intended to be used by Unity projects that require OAuth ID tokens or server
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auth codes.
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It is cross-platform, supporting both Android and iOS.
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See [Google Sign-In for Android](https://developers.google.com/identity/sign-in/android/start)
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for more information.
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@@ -20,12 +22,136 @@ or as part of Firebase configuration.
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In order to access ID tokens or server auth codes, you also need to configure
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a web client ID.
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## How to build the sample
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### Get a Google Sign-In configuration file
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This file contains the client-side information needed to use Google Sign-in.
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The details on how to do this are documented on the [Developer website](https://developers.google.com/identity/sign-in/android/start-integrating#get-config).
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Once you have the configuration file, open it in a text editor. In the middle
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of the file you should see the __oauth_client__ section:
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