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main.cpp
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162 lines (141 loc) · 3.41 KB
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#include "vld.h"
#include "card.h"
#include "dealer.h"
#include "player.h"
#include "translator.h"
int main()
{
CardManager manager;
int p1win = 0, p2win = 0, drawn = 0;
for (int count = 0; count < 10; count++)
{
Dealer::ShuffleDec();
Card* trump = Dealer::GetTrump();
std::cout << "Trump: " << *icard(&manager, trump) << std::endl;
Card* temp;
Player p1("Konstantin", &manager);
Player p2("Grigory", &manager);
{
p1.setwe(p2.getenemy());
p2.setwe(p1.getenemy());
}
PlayerAbstract* player1;
PlayerAbstract* player2;
PlayerAbstract* tmp;
if (count % 2)
{
p1.YouTurn(true);
p2.YouTurn(false);
player1 = &p1;
player2 = &p2;
}
else
{
p1.YouTurn(false);
p2.YouTurn(true);
player1 = &p2;
player2 = &p1;
}
// Player *player = p2;
while (player1->INeedCard())
{
Dealer::GetCard(temp);
player1->TakeOneCard(temp);
}
while (player2->INeedCard())
{
Dealer::GetCard(temp);
player2->TakeOneCard(temp);
}
int triknum = 1;
while (
(player1->GetCardNum() && player2->GetCardNum())
||
Dealer::getcurrentCard() < 52
)
{
std::cout << "Round " << triknum++ << ": " << std::endl;
while (player1->INeedCard())
{
Dealer::GetCard(temp);
player1->TakeOneCard(temp);
}
while (player2->INeedCard())
{
Dealer::GetCard(temp);
player2->TakeOneCard(temp);
}
player1->ShowCards();
player2->ShowCards();
while (Dealer::NextTrikEnable())
{
//player1->ShowCards();
//player2->ShowCards();
player1->PutCard();
//Dealer::ShowTable();
player2->GetHeadTrick();
//Dealer::ShowTable();
}
Dealer::ShowTable();
int kht = Dealer::GetCurrentHeadTrik();
// 扭把抉志快把我找?志扼?扭抉 扭忘把忘?
if (Dealer::CheckHeadTrick()) // 抗忘把找?抉找忌我找抑 志快把扶?
{
Card* plastDefCard = Dealer::GetLastDefendCard();
Card* plastCard = Dealer::GetLastCard();
if (plastDefCard != nullptr)
{
// 快扼抖我 扭抉扼抖快忱? 抗忘把找?抉找忌抉攸 "扭忘? - 志找抉把抉抄 戒忘忌我把忘快找 抗忘把找?扼快忌快
if (Dealer::RankIndex(plastDefCard) == PAS)
{
player2->TakeCards();
Dealer::ClearTable();
}
// 快扼抖我 扭抉扼抖快忱?攸 抗忘把找??抗抉找抉把抉?抒抉忱我抖我 - 扭忘?我抖?扶快?抗忘把找 - 扭快把快抒抉?抒抉忱忘, 抉找忌抉?
else if ((Dealer::RankIndex(plastCard) == PAS) ||
(Dealer::RankIndex(plastCard) == NOCARD) ||
(Dealer::GetCurrentHeadTrik() == 6)
)
{
Dealer::ClearTable();
player2->YouTurn(true);
player1->YouTurn(false);
tmp = player2;
player2 = player1;
player1 = tmp;
}
}
}
else
{
std::cout << "error";
}
}
if (!player1->GetCardNum() && !player2->GetCardNum())
{
drawn++;
std::cout << "\ndrawn game\n";
}
else if (!player1->GetCardNum())
{
std::cout << "\np1 - win\n";
if (player1 == &p1)
p1win++;
else
p2win++;
}
else if (!player2->GetCardNum())
{
std::cout << "\np2 - win\n";
if (player2 == &p2)
p2win++;
else
p1win++;
}
// 快扼抖我 扭抉扼抖快忱?攸 抗忘找把?- 扭忘?- 志找抉把抉抄 戒忘忌我把忘快找
player1->ShowCards();
player2->ShowCards();
std::cout << "\nKonstantin - " << p1win << " Grigory - " << p2win << " drawn " << drawn;
}
return 0;
}