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Merge pull request #70 from anonymous2585/fix/62
Fix warnings in Unity 6 (#62)
2 parents 935f1ce + 6ad7edd commit 6ce54bc

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Assets/Reflex/Editor/DebuggingWindow/UnityScriptingDefineSymbols.cs

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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Build;
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public static class UnityScriptingDefineSymbols
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{
@@ -26,12 +27,12 @@ public static void Remove(string symbol, BuildTargetGroup platform)
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private static HashSet<string> GetSymbols(BuildTargetGroup platform)
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{
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return new HashSet<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(platform).Split(';'));
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return new HashSet<string>(PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(platform)).Split(';'));
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}
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private static void SetSymbols(HashSet<string> symbols, BuildTargetGroup platform)
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{
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PlayerSettings.SetScriptingDefineSymbolsForGroup(platform, string.Join(";", symbols));
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PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(platform), string.Join(";", symbols));
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}
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public static void Toggle(string symbol, BuildTargetGroup platform)

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