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lines changed Original file line number Diff line number Diff line change @@ -5,6 +5,28 @@ The format is based on [keep a changelog](http://keepachangelog.com) and this pr
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:warning : This server code is versioned separately to the download of the [ Hiro game framework] ( https://heroiclabs.com/hiro/ ) . :warning :
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+ ## [ 1.16.0] - 2024-07-07
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+ ### Added
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+ - Virtual store now supports [ Discord In-App Purchases] ( https://github.com/discord/embedded-app-sdk/blob/main/docs/in-app-purchases.md ) .
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+ - Event Leaderboard debug functions can now use "targetCount", "subscoreMin", and "subscoreMax" as optional parameters.
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+
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+ ### Changed
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+ - Inventory system will keep zero count items in the player's storage if "keep_zero" is enabled.
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+ - Use named return arguments in Go interfaces for improved readability.
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+ - Any active reward modifiers are returned in "EconomyUpdateAck" responses.
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+ - Unlockables which have completed but are not yet claimed do not count towards the active (in-use) slots.
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+ - Fake users in Event Leaderboards are given zero scores rather than have no score set.
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+ - (Unity) Update "ExampleCoordinator" for improved offline mode example.
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+ - Stats system now observes "resolveCollection" for gameplay system's state.
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+
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+ ### Fixed
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+ - (Unity) Confirm pending purchase even if non-consumable products exist on an Apple ID but are not known to the Virtual Store.
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+ - (Unity) Fix queued unlocks which are not updated in the gameplay system's state.
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+ - Fix "RewardGrant" error when energy system is not in use.
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+ - (Unity) Remove various usages of "System.Linq" from codebase.
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+ - Fix error on publish of Satori events about store items with no rewards.
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+ - Fix energy "Spend" did not return aggregate rewards in response.
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+
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## [ 1.15.0] - 2024-06-22
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### Added
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- Unlockables can now be queued to unlock when stored within slots.
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