@@ -5,6 +5,29 @@ The format is based on [keep a changelog](http://keepachangelog.com) and this pr
5
5
6
6
:warning : This server code is versioned separately to the download of the [ Hiro game framework] ( https://heroiclabs.com/hiro/ ) . :warning :
7
7
8
+ ## [ 1.20.0] - 2024-10-26
9
+ ### Added
10
+ - New Auctions lifecycle function hooks for "OnClaimBid", "OnClaimCreated", and "OnClaimCreatedFailed".
11
+ - New "Publisher" interface which can be registered to provide analytics to a separate service.
12
+ - Economy store items can be marked as "unavailable" which makes them visible to the player but not purchaseable.
13
+
14
+ ### Changed
15
+ - Return more detailed error messages with malformed inputs in "StoragePersonalizer" upload RPC.
16
+ - Cohort selection can force a new cohort and specific tier on fallback in Event Leaderboards.
17
+ - "SatoriPersonalizer" type now also implements the "Publisher" type.
18
+ - (Unity) Update "ExampleCoordinator" type to use refresh signal in Satori client.
19
+ - Use any registered personalizers to apply definition changes in Leaderboards gameplay system.
20
+ - Dynamically create Leaderboards if a personalizer has added ones not previously seen at server startup.
21
+ - (Unity) Use "UnityPurchasingSystem" observer to fetch additional products on previously unseen store item SKUs.
22
+ - Update to Achievement progress now act the same way as other gameplay systems by returning the latest state in the Ack returned.
23
+
24
+ ### Fixed
25
+ - Improve how malformed input is handled in the "StoragePersonalizer" type with upload RPC.
26
+ - (Unreal) Fix generated code on some non-map custom types in Hiro protocol.
27
+ - Update Auctions definition JSON example to use correct format.
28
+ - Trim older rewards which have already been claimed in a Streak.
29
+ - Fix registration of Tutorials reset RPC function.
30
+
8
31
## [ 1.19.0] - 2024-10-06
9
32
### Added
10
33
- New Streaks gameplay system to allow players to accumulate rewards with win streaks.
0 commit comments