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Copy file name to clipboardexpand all lines: README.md
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[Hiro](https://heroiclabs.com/hiro/) is a client and server framework built on top of [Nakama server](https://heroiclabs.com/nakama/) to rapidly build high performance, flexible, and composable gameplay systems like Achievements, Energies, Event Leaderboards, and much more.
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The code is divided into a Go package of interfaces and a C# DLL which is packaged with utilities (such as UnityPurchasing, Unity Mobile Notifications, etc) for Unity Engine.
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The code is divided into a Go package of interfaces and a client package for one of these supported languages and game engines:
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This repository maintains the public interfaces which make it easy to use the library from inside a Nakama game server project to extend and build additional gameplay systems.
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- A C# DLL which is packaged with utilities (such as UnityPurchasing, Unity Mobile Notifications, etc) for Unity Engine,
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- An Unreal plugin, as well as CPP support for other engines,
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- TypeScript-based JavaScript package for web games,
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- And a Godot asset written in GDScript.
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To learn more about Hiro and integrate it into your Unity game project, have a look at these resources:
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This repository maintains the public interfaces which make it easy to use the library from inside a Nakama game server project to extend and build additional gameplay systems. You can explore the features with an [API client](https://www.usebruno.com/) when you import the "hiro-openapi.yml" collection.
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To learn more about Hiro and integrate it into your game project, have a look at these resources:
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