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Optimise use of OpenGL #15
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Performance is OK when running as a standalone desktop app connected to HDMI. Still, things get a little bit choppy if casting the screen to another device at the same time, and this is one of the main use cases for the program.
On an i7-6770HQ iwth software rendering, the desktop app can do 4K60fps but the above flame graph shows that it spends a lot more time than it should rendering fonts and using OpenGL 1.1 immediate mode APIs.
Next steps are to:
- Add a benchmark target for rendering N frames and then exiting.
- Switch all of the glBegin/glEnd usage into VBOs.
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