Releases: hexus/phaser-arcade-slopes
Releases · hexus/phaser-arcade-slopes
0.1.0-beta
v0.1.0-beta - 15th May 2016
- Friction for physics bodies and tiles
- Collision callback support, including
physics.arcade.collide()
calls,
tile-specific callbacks and layer-level tile callbacks - Initial sticky slopes functionality
- Arcade body properties that configure interaction with tiles
- Tile slope type name retrieval
0.1.0-alpha3
v0.1.0-alpha3 - 11th May 2016
- Further improved heuristics.
0.1.0-alpha2
v0.1.0-alpha2 - 10th May 2016
- Fixed heuristics not working after disabling and re-enabling the plugin at runtime.
- Fixed some heuristics rules.
Lesson learned: Heuristics are unreliable!
0.1.0-alpha
v0.1.0-alpha - 8th May 2016
- Initial functionality (in development since 19th April 2016)
- 24 new tile types
- SAT-driven collision solver using SAT.js
- SAT restraints based on heuristics that prevent AABBs catching on hidden edges
- Works with sprites, groups and particle emitters!