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Releases: hexus/phaser-arcade-slopes

0.1.0-beta

15 May 15:51
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0.1.0-beta Pre-release
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v0.1.0-beta - 15th May 2016

  • Friction for physics bodies and tiles
  • Collision callback support, including physics.arcade.collide() calls,
    tile-specific callbacks and layer-level tile callbacks
  • Initial sticky slopes functionality
  • Arcade body properties that configure interaction with tiles
  • Tile slope type name retrieval

0.1.0-alpha3

11 May 22:19
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0.1.0-alpha3 Pre-release
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v0.1.0-alpha3 - 11th May 2016

  • Further improved heuristics.

0.1.0-alpha2

10 May 00:54
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v0.1.0-alpha2 - 10th May 2016

  • Fixed heuristics not working after disabling and re-enabling the plugin at runtime.
  • Fixed some heuristics rules.

Lesson learned: Heuristics are unreliable!

0.1.0-alpha

08 May 14:23
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0.1.0-alpha Pre-release
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v0.1.0-alpha - 8th May 2016

  • Initial functionality (in development since 19th April 2016)
  • 24 new tile types
  • SAT-driven collision solver using SAT.js
  • SAT restraints based on heuristics that prevent AABBs catching on hidden edges
  • Works with sprites, groups and particle emitters!