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clean_all.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* clean_all.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ydeineha <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2018/09/05 21:27:55 by ydeineha #+# #+# */
/* Updated: 2018/09/05 21:27:59 by ydeineha ### ########.fr */
/* */
/* ************************************************************************** */
#include "corewar.h"
static void clean_champ_lst(void)
{
t_lst_champs *tmp;
tmp = NULL;
while (g_game.champ)
{
tmp = g_game.champ;
g_game.champ = g_game.champ->next;
if (tmp->comms)
{
free(tmp->comms);
tmp->comms = NULL;
}
free(tmp);
}
}
static void clean_player_arr(void)
{
int i;
i = 0;
while (i < g_game.players)
{
ft_strdel(&(g_game.player[i].name));
ft_strdel(&(g_game.player[i].comment));
free(g_game.player[i].comms);
g_game.player[i].comms = NULL;
i++;
}
free(g_game.player);
g_game.player = NULL;
}
static void clean_proc_lst(void)
{
t_process *tmp;
tmp = NULL;
while (g_game.proc)
{
tmp = g_game.proc;
g_game.proc = g_game.proc->next;
free(tmp);
}
}
static void clean_change_lst(t_change **change)
{
t_change *tmp;
t_change *ptr;
ptr = NULL;
tmp = NULL;
if (change)
{
ptr = *change;
while (ptr)
{
tmp = ptr;
ptr = ptr->next;
free(tmp->value);
tmp->value = NULL;
free(tmp);
}
*change = NULL;
}
}
void clean_all(void)
{
if (g_game.champ)
clean_champ_lst();
if (g_game.player)
clean_player_arr();
if (g_game.board)
{
free(g_game.board);
g_game.board = NULL;
}
if (g_game.proc)
clean_proc_lst();
if (g_game.change)
clean_change_lst(&g_game.change);
// if (g_game.prev_change)
// clean_change_lst(&g_game.prev_change);
}