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graphics.h
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graphics.h
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// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Very simple graphics library to do simple things.
//
// Might be useful to consider using Cairo instead and just have an interface
// between that and the Canvas. Well, this is a quick set of things to get
// started (and nicely self-contained).
#ifndef RPI_GRAPHICS_H
#define RPI_GRAPHICS_H
#include "canvas.h"
#include <stdint.h>
#include <stddef.h>
#include <map>
namespace rgb_matrix {
struct Color {
Color() : r(0), g(0), b(0) {}
Color(uint8_t rr, uint8_t gg, uint8_t bb) : r(rr), g(gg), b(bb) {}
uint8_t r;
uint8_t g;
uint8_t b;
};
// Font loading bdf files. If this ever becomes more types, just make virtual
// base class.
class Font {
public:
// Initialize font, but it is only usable after LoadFont() has been called.
Font();
~Font();
bool LoadFont(const char *path);
// Return height of font in pixels. Returns -1 if font has not been loaded.
int height() const { return font_height_; }
// Return baseline. Pixels from the topline to the baseline.
int baseline() const { return base_line_; }
// Return width of given character, or -1 if font is not loaded or character
// does not exist.
int CharacterWidth(uint32_t unicode_codepoint) const;
// Draws the unicode character at position "x","y"
// with "color" on "background_color" (background_color can be NULL for
// transparency.
// The "y" position is the baseline of the font.
// If we don't have it in the font, draws the replacement character "�" if
// available.
// Returns how much we advance on the screen, which is the width of the
// character or 0 if we didn't draw any chracter.
int DrawGlyph(Canvas *c, int x, int y,
const Color &color, const Color *background_color,
uint32_t unicode_codepoint) const;
// Same without background. Deprecated, use the one above instead.
int DrawGlyph(Canvas *c, int x, int y, const Color &color,
uint32_t unicode_codepoint) const;
// Create a new font derived from this font, which represents an outline
// of the original font, essentially pixels tracing around the original
// letter.
// This can be used in situations in which it is desirable to frame a letter
// in a different color to increase contrast.
// The ownership of the returned pointer is passed to the caller.
Font *CreateOutlineFont() const;
private:
Font(const Font& x); // No copy constructor. Use references or pointer instead.
struct Glyph;
typedef std::map<uint32_t, Glyph*> CodepointGlyphMap;
const Glyph *FindGlyph(uint32_t codepoint) const;
int font_height_;
int base_line_;
CodepointGlyphMap glyphs_;
};
// -- Some utility functions.
// Utility function: set an image from the given buffer containting pixels.
//
// Draw image of size "image_width" and "image_height" from pixel at
// canvas-offset "canvas_offset_x", "canvas_offset_y". Image will be shown
// cropped on the edges if needed.
//
// The canvas offset can be negative, i.e. the image start can be shifted
// outside the image frame on the left/top edge.
//
// The buffer needs to be organized as rows with columns of three bytes
// organized as rgb or bgr. Thus the size of the buffer needs to be exactly
// (3 * image_width * image_height) bytes.
//
// The "image_buffer" parameters contains the data, "buffer_size_bytes" the
// size in bytes.
//
// If "is_bgr" is true, the buffer is treated as BGR pixel arrangement instead
// of RGB.
// Returns 'true' if image was shown within canvas.
bool SetImage(Canvas *c, int canvas_offset_x, int canvas_offset_y,
const uint8_t *image_buffer, size_t buffer_size_bytes,
int image_width, int image_height,
bool is_bgr);
// Draw text, a standard NUL terminated C-string encoded in UTF-8,
// with given "font" at "x","y" with "color".
// "color" always needs to be set (hence it is a reference),
// "background_color" is a pointer to optionally be NULL for transparency.
// "kerning_offset" allows for additional spacing between characters (can be
// negative)
// Returns how many pixels we advanced on the screen.
int DrawText(Canvas *c, const Font &font, int x, int y,
const Color &color, const Color *background_color,
const char *utf8_text, int kerning_offset = 0);
// Same without background. Deprecated, use the one above instead.
int DrawText(Canvas *c, const Font &font, int x, int y, const Color &color,
const char *utf8_text);
// Draw text, a standard NUL terminated C-string encoded in UTF-8,
// with given "font" at "x","y" with "color".
// Draw text as above, but vertically (top down).
// The text is a standard NUL terminated C-string encoded in UTF-8.
// "font, "x", "y", "color" and "background_color" are same as DrawText().
// "kerning_offset" allows for additional spacing between characters (can be
// negative).
// Returns font height to advance up on the screen.
int VerticalDrawText(Canvas *c, const Font &font, int x, int y,
const Color &color, const Color *background_color,
const char *utf8_text, int kerning_offset = 0);
// Draw a circle centered at "x", "y", with a radius of "radius" and with "color"
void DrawCircle(Canvas *c, int x, int y, int radius, const Color &color);
// Draw a line from "x0", "y0" to "x1", "y1" and with "color"
void DrawLine(Canvas *c, int x0, int y0, int x1, int y1, const Color &color);
} // namespace rgb_matrix
#endif // RPI_GRAPHICS_H