2021-03-09_20:33:40
CDO: Class Default Object. A default constructed, i.e., with the default C++ constructor, instance of a class that Unreal Engine uses as a template when creating new instances of that class.SCS: Simple Construction Script.
A graph of Actor Components to instantiate. A Blueprint has one of these to represent all the ActorComponents that has been added in the Blueprint Editor or inherited from the parent class.
USimpleConstructionScript @ docs.unrealengine.come
UBlueprint::SimpleConstructionScriptUCS: User Construction Script.
A function in Actor.
Construction script, the place to spawn components and do other setup.BPGC: Blueprint Generated Class.