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XUIBezierPathAdditions.h
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49 lines (36 loc) · 2.51 KB
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/*
Copyright (c) 2012-2013, Ricci Adams. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following condition is met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL RICCI ADAMS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import <Cocoa/Cocoa.h>
#import <XUIKit/XUITypes.h>
@interface NSBezierPath (XUIKitAdditions)
+ (NSBezierPath *) bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius;
+ (NSBezierPath *) bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(XUIRectCorner)corners cornerRadii:(CGSize)cornerRadii;
+ (NSBezierPath *) bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
+ (NSBezierPath *) bezierPathWithCGPath:(CGPathRef)CGPath;
- (void) addLineToPoint:(CGPoint)point;
- (void) addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;
- (void) addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;
- (void) addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
- (void) appendPath:(NSBezierPath *)bezierPath;
- (void) applyTransform:(CGAffineTransform)transform;
- (void) fillWithBlendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha;
- (void) strokeWithBlendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha;
@property (nonatomic) CGPathRef CGPath;
- (CGPathRef) CGPath NS_RETURNS_INNER_POINTER;
@property (nonatomic) BOOL usesEvenOddFillRule; // Default is NO. When YES, the even-odd fill rule is used for drawing, clipping, and hit testing.
@end