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fix: compile issues with header file inclusion
1 parent bc47382 commit 07e4868

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2 files changed

+5
-5
lines changed

2 files changed

+5
-5
lines changed

Source/Immutable/Public/Immutable/Actions/ImtblBlueprintAsyncAction.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22

33
#pragma once
44

5-
#include "CoreMinimal.h"
5+
#include "Immutable/ImmutableSubsystem.h"
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#include "Kismet/BlueprintAsyncActionBase.h"
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#include "ImtblBlueprintAsyncAction.generated.h"
@@ -20,5 +20,5 @@ class IMMUTABLE_API UImtblBlueprintAsyncAction : public UBlueprintAsyncActionBas
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UObject* WorldContextObject;
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// Get subsystem
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class UImmutableSubsystem* GetSubsystem() const;
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UImmutableSubsystem* GetSubsystem() const;
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};

Source/Immutable/Public/Immutable/ImmutableSubsystem.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
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#pragma once
44

5-
#include "CoreMinimal.h"
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#include "ImmutablePassport.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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// clang-format off
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#include "ImmutableSubsystem.generated.h"
@@ -22,7 +22,7 @@ class IMMUTABLE_API UImmutableSubsystem : public UGameInstanceSubsystem
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void Deinitialize() override;
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25-
TWeakObjectPtr<class UImmutablePassport> GetPassport() const
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TWeakObjectPtr<UImmutablePassport> GetPassport() const
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{
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return MakeWeakObjectPtr(Passport);
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}
@@ -56,7 +56,7 @@ class IMMUTABLE_API UImmutableSubsystem : public UGameInstanceSubsystem
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class UImtblBlui* ImtblBlui = nullptr;
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UPROPERTY()
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class UImmutablePassport* Passport = nullptr;
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UImmutablePassport* Passport = nullptr;
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bool bHasSetupGameBridge = false;
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bool bIsReady = false;

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