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lines changed Original file line number Diff line number Diff line change 22
33#pragma once
44
5- #include " CoreMinimal .h"
5+ #include " Immutable/ImmutableSubsystem .h"
66#include " Kismet/BlueprintAsyncActionBase.h"
77
88#include " ImtblBlueprintAsyncAction.generated.h"
@@ -20,5 +20,5 @@ class IMMUTABLE_API UImtblBlueprintAsyncAction : public UBlueprintAsyncActionBas
2020 UObject* WorldContextObject;
2121
2222 // Get subsystem
23- class UImmutableSubsystem * GetSubsystem () const ;
23+ UImmutableSubsystem* GetSubsystem () const ;
2424};
Original file line number Diff line number Diff line change 22
33#pragma once
44
5- #include " CoreMinimal .h"
5+ #include " ImmutablePassport .h"
66#include " Subsystems/GameInstanceSubsystem.h"
77// clang-format off
88#include " ImmutableSubsystem.generated.h"
@@ -22,7 +22,7 @@ class IMMUTABLE_API UImmutableSubsystem : public UGameInstanceSubsystem
2222 virtual void Initialize (FSubsystemCollectionBase& Collection) override ;
2323 virtual void Deinitialize () override ;
2424
25- TWeakObjectPtr<class UImmutablePassport > GetPassport () const
25+ TWeakObjectPtr<UImmutablePassport> GetPassport () const
2626 {
2727 return MakeWeakObjectPtr (Passport);
2828 }
@@ -56,7 +56,7 @@ class IMMUTABLE_API UImmutableSubsystem : public UGameInstanceSubsystem
5656 class UImtblBlui * ImtblBlui = nullptr ;
5757
5858 UPROPERTY ()
59- class UImmutablePassport * Passport = nullptr ;
59+ UImmutablePassport* Passport = nullptr ;
6060
6161 bool bHasSetupGameBridge = false ;
6262 bool bIsReady = false ;
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