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Newsletter 11: Way of Rhea (rust-gamedev#181)
* First pass at the Way of Rhea section Still needs line breaks and images and such * Adds image to Way of Rhea section * Links to Way of Rhea trailer * Attempts to break lines * Newsletter 11: Way of Rhea: jpeg + style tweaks Co-authored-by: Andrey Lesnikov <[email protected]>
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content/posts/newsletter-011/index.md

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@@ -65,6 +65,43 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Game Updates
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### [Way of Rhea][rhea-site]
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[![Way of Rhea Trailer](way-of-rhea.jpeg)][rhea-trailer]
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^ _Click to see the latest version of the game's trailer_
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[Way of Rhea][rhea-site] ([steam][rhea-steam])
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is an upcoming puzzle platformer that takes place in a world
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where you can only interact with objects that match your current color.
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It's being build in a custom engine, and custom scripting language both written
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in Rust by [Mason Remaley][@masonremaley]. This month's updates:
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- A demo was released as part of the
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[Steam Game Festival](https://store.steampowered.com/sale/gamefestival)!
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The festival has since ended, so the demo is no longer available.
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- [@masonremaley] ran An AMA [at /r/rust_gamedev][rhea-ama-1]
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and [/r/IndieDev][rhea-ama-2] about the development of the game.
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- The studio hosted a [speedrun competition][rhea-speedrun] as part
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of the Steam festival, [here's the winning run](https://youtu.be/AmYU0TXc4Ls).
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- A colorblind friendly mode was added to the game,
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and [a couple other changes][rhea-fest-update] were made in response
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to feedback from the festival.
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Follow development updates on [the game's Twitter][rhea-twitter]
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or [subscribe to its newsletter][rhea-newsletter].
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[rhea-site]: https://www.anthropicstudios.com/way-of-rhea
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[rhea-steam]: https://store.steampowered.com/app/1110620/Way_of_Rhea
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[rhea-twitter]: https://twitter.com/anthropicst
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[rhea-trailer]: https://youtube.com/watch?v=eVrbZss_B3g
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[rhea-speedrun]: https://steamcommunity.com/app/1110620/discussions/0/2569815696856844856
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[rhea-fest-update]: https://store.steampowered.com/newshub/app/1110620/view/2445966074565244552
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[@masonremaley]: https://twitter.com/masonremaley
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[rhea-ama-1]: https://reddit.com/r/rust_gamedev/comments/hc7vex/i_just_released_a_demo
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[rhea-ama-2]: https://reddit.com/r/IndieDev/comments/hc7mf2/i_just_released_a_demo
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[rhea-newsletter]: https://www.anthropicstudios.com/newsletter/signup/tech
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### [A/B Street][abstreet] - Adjust Traffic Patterns in Real Cities
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![Measuring the effects of changes](abstreet-evaluating-impacts.gif)
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