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OpenGL2: Stencil shadow volumes are broken (cg_shadows 2) #648

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zturtleman opened this issue Mar 2, 2024 · 1 comment
Open

OpenGL2: Stencil shadow volumes are broken (cg_shadows 2) #648

zturtleman opened this issue Mar 2, 2024 · 1 comment

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@zturtleman
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Currently the code for stencil shadow volumes is broken and disabled. It doesn't draw anything.

@Calinou
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Calinou commented Mar 4, 2024

/cg_shadows 4 (only works with OpenGL 2) is a decent workaround in the meantime. It's based on shadowmaps, but without any filtering applied. The shadows have less of a tendency to fly in random directions as well (my largest pet peeve with /cg_shadows 2 – these would really benefit from a fixed angle option).

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