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It seems vertex colors for 2D and BSP (not pictured) and rgbGen lightingDiffuse on models are not converted to greyscale. (r_greyscale is mainly useful for r_anaglyphMode for anaglyph stereo 3D.)
The text was updated successfully, but these errors were encountered:
OpenGL2 displaying q3tourney1 with r_greyscale 1.
It seems vertex colors for 2D and BSP (not pictured) and rgbGen lightingDiffuse on models are not converted to greyscale. (r_greyscale is mainly useful for r_anaglyphMode for anaglyph stereo 3D.)
The text was updated successfully, but these errors were encountered: